Planetary Slingshot is a 3D/2D projectile game in which two (or more) warring planets stage an interplanetary war. The aim of the game is to destroy the enemy planet and gain the highest score. The score is measured by how far each projectile travelled before it hit the planet. This encourages the use of "slingshot"ing the projectiles using the sun's gravity, as this will score much more.

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Transferred game to Unity Engine. Game now 3D. Still working to regain features I added in Game Maker.

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Hello.

After some debate on my part, I have now changed the game to a 3D Engine (Unity). I liked the look of my game originally, but also wanted a nice looking 3D environment to go with it. So after many hours of coding nightmares, I have now got a 3D version of the game almost to the level of the previous one. All I have to add is the enemy and other missile types and I am back where I was in Game Maker. The rest of the coding is basically done at this point.

Coding in a 3D engine is a bit of a pain, even for what should be the easy things, but I have managed to get it to a point where I am happy with my progress. As such, I though I would show you all some new screenshots of my progress in Unity.

Remember, feel free to comment your ideas. All feedback helps.

Thanks,
MrSt3v3n999

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