Odins Call is a PC / Mobile game that seeks to go back to classic RTS roots combining elements akin to Populous, like Populous meets Settlers. Use simple controls for adjusting terrain to make the area better for your tribal village of Northmen, or issuing orders to launch attacks on neighboring players villages, and forts. While players grow their territory they control in this new world they must be mindful of ancient evils that stalk the land. Sometimes its not wise to send all your strongest warriors when the winter winds blow, and Grendel walks the land.
Earlier we showed a concept GIF image showing basic tile interaction to adjust terrain height.
Since we posted that earlier GIF concept image we have been busy getting together the rest of testing developer stand-in assets needed to prototype Odin's Call into a functioning playable prototype, over the weekend have implemented the start of game world tile adjustment system and paving the way for creating the building interaction system for how structures will be affected by the terrain tiles around them.
The below video highlights the start of coding mechanics of game play being implemented for the following
Test of animating the viking warrior models with initial sword swing and shield block animation.
The kickstarter for Odin's call a retro style tile based RTS has launched!
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Looks very interesting!
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