Summary:

Netherguild is a game about assembling an expedition deep into earth, exploring and bonding with your team members-it's also a turn based strategy-roguelite game set in a fantasy world with no magic.

Header1



Lore:


The story of Netherguild takes place in Wesnor, a land ruled by a king and a council of nobles. A disaster has struck, and as such you have been summoned to assemble an expedition deep underground, to request assistance from your past allies, the Gaians- which haven't been contacted in the last five hundred years.


Gameplay overview:


Along your journey, you'll encounter docile beasts-

NomNomNom

Objects of interest-

What's this?

Fierce foes-

Bandit attacking with mace

And more!

Sleeping Bandit Encounter



Gameplay info:

Gameplay is divided into two general parts, and two specific parts in-dungeon.

General Gameplay

In general, players will be spending most of their time in dungeon, exploring, killing enemies, doing quests and more. A minority of that time will be spent engaging in the overworld, hiring new characters and making decisions that'll shape the Netherguild and Wesnor's future.

In-Dungeon Gameplay

In dungeon, players will be either out of combat- exploring, interacting with certain things and building bonfires to heal- or in combat, shooting, slashing, cutting and bashing their way through enemies.


Current State:

The game is about to enter very early alpha tomorrow. If you'd to join the Netherguild alpha tester discord, PM me! Though in the future there's going to be a link here, probably.
Even after a year of development, Netherguild is still far from release, however most of the key systems for it are already up and running well, which I'm pretty happy with.

For more info, check out the game's site, or follow Netherguild on social media.




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Netherguild
Platforms
Windows, Linux
Creator
DavidCodeAndArt
Engine
Unity
Contact
Send Message
Homepage
Netherguild.com
Release date
Game watch
Follow
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @davidcodeandart

Characters can finally speak! Though there's still a lot to be done and added 😋 Late #screenshotsaturday !… T.co

Jan 20 2019

I'm working on making characters talk- so since it's not ready yet, here's the typewriter effect script typing it o… T.co

Jan 19 2019

Seeing how some testers were confused about crystal shrimp and thought they were always enemies, I added a bit of t… T.co

Jan 16 2019

Bonfires are actually really comfortable to place now! 🔥 #gamedev #indiedev #magicavoxel #roguelike #madewithunity T.co

Jan 15 2019

Spent the last few days working with alpha feedback and really fine-tuning some aspects of Netherguild- I'll post m… T.co

Jan 15 2019

Per tester request, you can now open up character's inventories when you're within 1 tile radius from them- a whole… T.co

Jan 12 2019

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