Netherguild is a game about assembling an expedition deep into earth, exploring and bonding with your team members-it's also a turn based strategy-roguelite game set in a fantasy world with no magic.
Does that sound like your jam? You can test it and join the discord here.


The story of Netherguild takes place in Wesnor, a land ruled by a king and a council of nobles. A disaster has struck, and as such you have been summoned to assemble an expedition deep underground, to request assistance from your past allies, the Gaians- which haven't been contacted in the last five hundred years.

Gameplay overview:

Along your journey, you'll encounter docile beasts-


Objects of interest-

What's this?

Fierce foes-

Bandit attacking with mace

And less fierce foes-

Sleeping Bandit Encounter

Current State: Early Alpha

For more info, check out the site, join the discord or follow Netherguild on social media. Thank you for checking Netherguild out! (:

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Big UI (& more) Update for Netherguild! Devlog 16/6/2019

While I don't do devlogs usually, I actually ended up doing weekly updates for the Netherguild Discord during this update. So I figured, why not take the best parts and highlights from this update and post them here for all of you at indieDB to enjoy? (:

Loot drop


Well... while this is technically a "UI update", I just had to add sweet loot bags that signify dropped items and look way better than how item drops looked before.

Inventory Items pop out

Inventory items pop out! Just like a ton of other UI elements in this update. I actually used animation curves for this effect and I might make a post about it in the future. It's pretty much code that lets me easily animate UI. It also looks great! :D


A handy minimap!
It might not be 100% complete yet, I might add to it in future updates, but I'm really happy with how it looks so far.

Game Log

A game log! It logs everything that happens in the game. Pretty self explanatory.
It's also really easy to navigate, minimize and maximize.

Project Tiles

Enemies now project where they're going to move. This might help players a lot with a certain enemy in the second and third floor.

Screen Scrolling

Screen scrolling- for everybody who wanted to increase the size of the UI.


Hovering used to suck, but now it's accurate! Watch out for a really technical post about it maybe in the near future.

Status Icons

Status icons! To tell players who has which status in a quick, easy glance. On top of the stars and blood, that is.

And that's about it!

For more juicy details (or for checking out the new version while it's uploading to IndieDB) you join the Netherguild discord server.

Hope you enjoyed this devlog, I'm looking forward to posting more on IndieDB in future updates :D

The inspiration behind Netherguild

The inspiration behind Netherguild


How different games/media inspired Netherguild and the impact they had!

Netherguild Combat Update

Netherguild Combat Update


New mechanics, new attacks and new abilities for the turn based, rogue-like inspired strategy game about exploring deep underground in a fantasy world...

Character Speech System in Netherguild

Character Speech System in Netherguild


This sort-of-a-dev-log is about the character text bubble/personality/speech system I made for Netherguild. The idea behind it was to have characters...

This Week In Indie Games: June 23 2019

This Week In Indie Games: June 23 2019

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The biggest indie gaming stories for the week of June 23 2019.

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Netherguild Alpha (UI & more update!)

Netherguild Alpha (UI & more update!)


An early alpha demo of Netherguild- A turn based strategy game about assembling an expedition deep underground that takes place in a fantasy world with...

Netherguild Early Alpha Demo

Netherguild Early Alpha Demo


An early alpha demo of Netherguild- A turn based strategy game about assembling an expedition deep underground that takes place in a fantasy world with...

INtense! Staff

Love the in-depth posts like this, great detail here. Thanks for sharing.

Reply Good karma+4 votes
DavidCodeAndArt Creator

Thank you very much, glad you enjoyed it- and sorry for the late reply haha, totally missed the comments. More articles soon! (:

Reply Good karma+2 votes
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Latest tweets from @davidcodeandart

Long long ago, I made this demo of simple randomly generated guns in #unity3d- what I learned from it might be rele…

Jun 20 2019

Another feature I added during my UI update- A little animation on the current character marker when switching turn…

Jun 19 2019

RT @mark_viola: Decided to go back to more traditional tactical combat. Trying to go for a XCOM meets JRPG feel right now.

Jun 19 2019

RT @IndieDB: Download and play the new demo for Netherguild, a turn-based strategy game with roguelike elements about exploring…

Jun 19 2019

Just released the improved UI (& more) update today for my turn based strategy game, Netherguild! If you haven't ch…

Jun 16 2019

Since some players have been asking for bigger text / UI, I added an option to scale the UI size!

Jun 13 2019

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