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Summary:

Netherguild is a game about assembling an expedition deep into earth, exploring and bonding with your team members-it's also a turn based strategy-roguelite game set in a fantasy world with no magic.
Does that sound like your jam? You can test it and join the discord here.


Lore:


The story of Netherguild takes place in Wesnor, a land ruled by a king and a council of nobles. A disaster has struck, and as such you have been summoned to assemble an expedition deep underground, to request assistance from your past allies, the Gaians- which haven't been contacted in the last five hundred years.


Gameplay overview:


Along your journey, you'll encounter docile beasts-

NomNomNom

Objects of interest-

What's this?

Fierce foes-

Bandit attacking with mace

And less fierce foes-

Sleeping Bandit Encounter


Current State: Early Alpha



For more info, check out the site, join the discord or follow Netherguild on social media. Thank you for checking Netherguild out! (:

Netherguild updates regularly and improves based on YOUR user feedback, so please follow it if you want to see how it improves over time :D



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100 Weeks of developing Netherguild


Huddle around the bonfire, friends- it's storytime!

Characters sitting around a bonfire


About two years ago, I asked my closest friends- "which one of these games should I make?"

Words in a notepad file describing two game ideas

Most (if not all) voted for the second project, and thus, my indie game was born!

A few months afterwards, I had something that looked like this-

Simple graphics, dark dungeon


Then, after struggling for a long while with 2D art (that story deserves it's own future article), I decided to use 3D voxels-

Two characters standing in a rectangular cave room.

But, this looks too flat and artificial for a natural or partially natural cave- and the red light (meant to be torch-light originally) feels a bit off-putting...

A bit of underground hills using pelin noise-

Looks much better!

Partially inspired by "made in abyss", I added some height to my game!

But these rooms felt empty- and I wanted them to feel a bit more like they were designed by a person. So, with the help of procedural generation and visual effects I slowly built it up;

Our rooms are looking much better

And ended up with this!

From there on, I designed the game to have both combat;

Shooting exploding barrels! Shooting bandits! Pew pew pew!

And things you can interact with-

Knight looking at a crushed skeleton

Then, I added a whole bunch of new features-
For example, I added skills:

Skills are shown to the player to pick from- a ranger and blue tiles are in the background.


I also added equipment for characters to hold and use!

A knight holding a procedurally generated hammer in each hand. It's pretty cool.


And then even more tweaks, like an initiative system, character following, and changing the fire from sprites to voxels-

Charactrers sitting around bonfire. It looks comfy.


Now I'm planning on finishing up some (final!) small improvements, then adding more content, and then more levels below the first 3 ones (and the thing below them).

An assassin in a cheering animation

WIP Cheering Animation! 🙌


But, working on Netherguild hasn't been smooth sailing the whole way- frankly, I was contemplating dropping this project early on because it seemed like it'd be too huge and I'd never finish it, I also didn't know if it'll turn out well or not- and it's not like the difficulties and challenges are over quite yet- (though I'm definitely not going to stop working on it until it's finished!)

With that being said, if you ever struggled with working on a something for a long time, let this motivate you. As much as I know I'm posting this in IndieDB and there's a lot of talented people here, being a solo or indie dev can be really tough at times- but as long as you put the effort and attention in, your game will ultimately get better and more complete, one step at a time- and maybe you can improve and learn from it too.

A player presses the

My game is named "Netherguild"- it's a turn based strategy game & dungeoncrawler, partially inspired by roguelikes (random levels and enemies, but you keep your characters between runs)- it's currently in a free early alpha state.

If it sounds like your jam, or if you want to support me by trying it out, you can try it out here:

Discord (I post builds here before they go public & discuss development):
Discordapp.com

IndieDB (If you're too lazy to scroll up, I got you):
Indiedb.com

Site: www.netherguild.com


Social Media:

Twitter: Twitter.com

Instagram: Instagram.com

Reddit: Reddit.com

Netherguild and the Imprecise Hovering

Netherguild and the Imprecise Hovering

News 6 comments

-Or, "how I fixed hovering over tiles without using colliders." A technical tale from my last update about stubbornness and creative solutions!

Big UI (& more) update for Netherguild! Devlog 16/6/2019

Big UI (& more) update for Netherguild! Devlog 16/6/2019

News

Highlights from the UI update I've worked on since the middle of last month! A lot of quality-of-life features were added on top of some more fancy stuff...

The inspiration behind Netherguild

The inspiration behind Netherguild

News

How different games/media inspired Netherguild and the impact they had!

Netherguild Combat Update

Netherguild Combat Update

News

New mechanics, new attacks and new abilities for the turn based, rogue-like inspired strategy game about exploring deep underground in a fantasy world...

Add file RSS Files
Netherguild Alpha (Updated 7/4/2020, Mac)

Netherguild Alpha (Updated 7/4/2020, Mac)

Demo

An alpha demo of Netherguild- A turn based strategy game about assembling an expedition deep underground that takes place in a fantasy world with no magic...

Netherguild Alpha (Updated 7/4/2020, Linux)

Netherguild Alpha (Updated 7/4/2020, Linux)

Demo

An alpha demo of Netherguild- A turn based strategy game about assembling an expedition deep underground that takes place in a fantasy world with no magic...

Netherguild Alpha (Updated 7/4/2020, Windows x64)

Netherguild Alpha (Updated 7/4/2020, Windows x64)

Demo

An alpha demo of Netherguild- A turn based strategy game about assembling an expedition deep underground that takes place in a fantasy world with no magic...

Netherguild Alpha Demo (Updated 31/1/2020, Mac)

Netherguild Alpha Demo (Updated 31/1/2020, Mac)

Demo

An early alpha demo of Netherguild- A turn based strategy game about assembling an expedition deep underground that takes place in a fantasy world with...

Netherguild Alpha Demo (Updated 31/1/2020, Linux)

Netherguild Alpha Demo (Updated 31/1/2020, Linux)

Demo

An early alpha demo of Netherguild- A turn based strategy game about assembling an expedition deep underground that takes place in a fantasy world with...

Netherguild Alpha Demo (Updated 31/1/2020, Windows x64)

Netherguild Alpha Demo (Updated 31/1/2020, Windows x64)

Demo

An alpha demo of Netherguild- A turn based strategy game about assembling an expedition deep underground that takes place in a fantasy world with no magic...

Comments
INtense! Staff
INtense!

Love the in-depth posts like this, great detail here. Thanks for sharing.

Reply Good karma+4 votes
DavidCodeAndArt Creator
DavidCodeAndArt

Thank you very much, glad you enjoyed it- and sorry for the late reply haha, totally missed the comments. More articles soon! (:

Reply Good karma+3 votes
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Netherguild
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DavidCodeAndArt
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