Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth the truth. Nanotale is the new adventure from the Typing Chronicles franchise and the spiritual successor to the acclaimed Epistory.

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Weekly Recap #11 & #12: FX and Lore

Weekly Recap #11 & #12: FX and Lore

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Now that we are quite satisfied with the visual aspect of the game, it's time to work a bit on making the world more lively. So, we focused on animations...

New Screenshots of Nanotale

New Screenshots of Nanotale

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We updated the screenshots of Nanotale and would appreciate any feedback.

Weekly Recap #10: The Static Enemy

Weekly Recap #10: The Static Enemy

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Last week we worked a lot on enemies to have them ready for Pax and EGX :)

Weekly Recap #9: The Fox and some Critters

Weekly Recap #9: The Fox and some Critters

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Another week working on Nanotale. Learn more about how we solved the "Sheep issue" and watch how we helped our 3D animator to understand some moves.

Weekly Recap #8: Forest Village and rework on Rosalind

Weekly Recap #8: Forest Village and rework on Rosalind

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Last week we finished the concepts for the Forest village and reworked on Rosalind's shape to get her more visible in game.

Weekly Recap #6 & #7: Rosalind's new shape, NPCs and Fox

Weekly Recap #6 & #7: Rosalind's new shape, NPCs and Fox

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One more double weekly recap with a lot of new things such as a rework of the main character, and the 3D modeling of the first enemies.

How emojis help us understand our decisions

How emojis help us understand our decisions

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How we keep an archive of decision-making within the design documentation with the help of a few simple icons.

Weekly Recap #4 & #5: The Tree of Life and Rosalind

Weekly Recap #4 & #5: The Tree of Life and Rosalind

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Two weekly recaps in one because with the Christmas Holidays didn't find the time to communicate around the project.

Weekly Recap #3: Character design, and 3D Art

Weekly Recap #3: Character design, and 3D Art

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Last week we worked on the 3D version of the Art Style and on the Character Design.

Weekly Recap #2: Ancestral Forest, Fox, and enemies

Weekly Recap #2: Ancestral Forest, Fox, and enemies

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We continued to work on the art style; more specifically on the Ancestral Forest, the look of the Fox, and the enemies.

Using a cellular automaton in video games

Using a cellular automaton in video games

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An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...

Weekly Recap #1: Lore, Concept Art and Game Design

Weekly Recap #1: Lore, Concept Art and Game Design

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While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...

Nanotale - Typing Chronicles, our new typing game is now in development!

Nanotale - Typing Chronicles, our new typing game is now in development!

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Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth...