Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth the truth. Nanotale is the new adventure from the Typing Chronicles franchise and the spiritual successor to the acclaimed Epistory.

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Weekly Recap #special: Back from Gamescom

Weekly Recap #special: Back from Gamescom

News

We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!

Weekly Recap #33 & #34: Game dev fact and new enemy

Weekly Recap #33 & #34: Game dev fact and new enemy

News

Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff...

Weekly Recap #32: Polishing a bit

Weekly Recap #32: Polishing a bit

News

Last week we polished a lot the Ancestral Forest.

BETA Testing and Weekly Recap #30 & 31

BETA Testing and Weekly Recap #30 & 31

News

Join our BETA and read more about the sheep used in puzzles :)

New Gameplay Video Teaser of Nanotale

New Gameplay Video Teaser of Nanotale

News 2 comments

We are happy to share with you our new gameplay video revealing the second biome of Nanotale.

Weekly Recap #29: Tree of Life and Cemetery

Weekly Recap #29: Tree of Life and Cemetery

News

Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.

Weekly Recap #28: Fish and rocks

Weekly Recap #28: Fish and rocks

News

Last week, we continued to work on concepts and modelings of the Sunken Caves with the plan to have the two first biomes ready before Gamescom.

Weekly Recap #27: Troglodyte House and video!

Weekly Recap #27: Troglodyte House and video!

News

We created our first troglodyte house for the game and also wanted to share a nice accelerated video of our 2D artist texturing a static enemy.

Weekly Recap #26: The Sunken Caves in 3D

Weekly Recap #26: The Sunken Caves in 3D

News

Before the our long weekend we started some modeling for our second biome And because it's called the Sunken Caves it will ofc start with rocks!

Weekly Recap #25: Dwellers from the Sunken Caves

Weekly Recap #25: Dwellers from the Sunken Caves

News

A new week always begins with a short recap. Last week we worked mostly on the new biome, the Sunken Caves.

Weekly Recap #24: New critters for the Sunken Caves

Weekly Recap #24: New critters for the Sunken Caves

News

Last week we worked on other concepts mostly for the second biome in Nanotale but also for the first one. We really want to finish the Ancestral Forest...

Weekly Recap #23: The Sunken Caves and Texturing

Weekly Recap #23: The Sunken Caves and Texturing

News 4 comments

Last week we focused on new concept arts for the second biome called the Sunken Cave. We also polished a little bit what we already have by improving...

Weekly Recap #22: Tree of Life and new biome!

Weekly Recap #22: Tree of Life and new biome!

News

In this update, we'll show you the second biome of the game and some work on the Tree of Life.

Weekly Recap #20 & 21: Animating critters and enemies

Weekly Recap #20 & 21: Animating critters and enemies

News 2 comments

The two last weeks were dedicated to the animations of the Sheep and the Carrier enemy. Both are part of the gameplay and we needed them to test our level...

Weekly Recap #17 to #19: Demo, NPCs and more

Weekly Recap #17 to #19: Demo, NPCs and more

News

We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...

Weekly Recap #16: Getting ready for PAX East...

Weekly Recap #16: Getting ready for PAX East...

News

Here's the update you were waiting for. As you know, we need to have our demo ready for PAX East, which is next week. So, we focused a lot on polishing...

Don't underestimate the power of a creative flyer

Don't underestimate the power of a creative flyer

News

Hey guys! I just wanted to share with you a few ideas of creative flyers I had for our games. Maybe this will inspire you to create more creative one...

Weekly Recap #15: Devil is in the details (more animations)

Weekly Recap #15: Devil is in the details (more animations)

News

Hey guys! Last week we rework a bit on a few animation for our DEMO.

We Now Have a Teaser

We Now Have a Teaser

News

Watch the alpha gameplay teaser of our typing adventure RPG, Nanotale. Please give us your feedback.

Weekly Recap #13: Enemies and death animations

Weekly Recap #13: Enemies and death animations

News 2 comments

Last week we continued to work on the enemies that will be in the DEMO we'll showcase at PAX East and EGX Rezzed.

Weekly Recap #11 & #12: FX and Lore

Weekly Recap #11 & #12: FX and Lore

News

Now that we are quite satisfied with the visual aspect of the game, it's time to work a bit on making the world more lively. So, we focused on animations...

New Screenshots of Nanotale

New Screenshots of Nanotale

News 2 comments

We updated the screenshots of Nanotale and would appreciate any feedback.

Weekly Recap #10: The Static Enemy

Weekly Recap #10: The Static Enemy

News

Last week we worked a lot on enemies to have them ready for Pax and EGX :)

Weekly Recap #9: The Fox and some Critters

Weekly Recap #9: The Fox and some Critters

News 2 comments

Another week working on Nanotale. Learn more about how we solved the "Sheep issue" and watch how we helped our 3D animator to understand some moves.

Weekly Recap #8: Forest Village and rework on Rosalind

Weekly Recap #8: Forest Village and rework on Rosalind

News

Last week we finished the concepts for the Forest village and reworked on Rosalind's shape to get her more visible in game.

Weekly Recap #6 & #7: Rosalind's new shape, NPCs and Fox

Weekly Recap #6 & #7: Rosalind's new shape, NPCs and Fox

News

One more double weekly recap with a lot of new things such as a rework of the main character, and the 3D modeling of the first enemies.

How emojis help us understand our decisions

How emojis help us understand our decisions

News

How we keep an archive of decision-making within the design documentation with the help of a few simple icons.

Weekly Recap #4 & #5: The Tree of Life and Rosalind

Weekly Recap #4 & #5: The Tree of Life and Rosalind

News

Two weekly recaps in one because with the Christmas Holidays didn't find the time to communicate around the project.

Weekly Recap #3: Character design, and 3D Art

Weekly Recap #3: Character design, and 3D Art

News

Last week we worked on the 3D version of the Art Style and on the Character Design.

Weekly Recap #2: Ancestral Forest, Fox, and enemies

Weekly Recap #2: Ancestral Forest, Fox, and enemies

News

We continued to work on the art style; more specifically on the Ancestral Forest, the look of the Fox, and the enemies.

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Nanotale - Typing Chronicles
Platforms
Windows
Developer & Publisher
Fishing Cactus
Engine
Unity
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