Under development

They blew the bridges out. And we ran out of bullets.


Raw material for surprisingly effective weapons. And they're everywhere. But so are these undead ghouls, they're everywhere too. Feeding on anything living...feeders. It's not about trying to escape anymore, it's about trusting people again and reclaiming the city!

Welcome to the world of Z'Isle, a horror-themed tactical RPG based on a comic book series set seven years after a zombie apocalypse. It shares elements the base-building elements of X-Com, the stress/morale mechanic of Darkest Dungeon and post-apocalyptic survival activities, (such as trading and negotiating) character exploration of- This War of Mine. The game is set during those seven harrowing years of chaos, fire and death. The chemistry of your crew will dictate whether they can perform powerful turn-based combo attacks with each other. Customize your character and lead them against marauders, Syklurs and the feeder hordes. Build, maintain and expand your community, but careful! The decisions you make during missions will affect the chemistry of your team, impacting morale and affect the reputation of your community.

Bike-forged weapons & roof-bound communities have kept people safe. But for how long?


  • Lead your crew of survivors through the undead-filled streets of Montreal in turn-based tactical combat and exploration
  • Customize your main character and recruit new squad members from a diverse cast of survivors ranging in ethnicity, sexual identity, career backgrounds and more
  • Battle against undead feeders and hostile survivors with unique combat mechanics that enhance the tension of each encounter
  • Execute feeders before they rise again and pump antidote into any character that receives a bite before they start turning
  • Perform special combo attacks using multiple characters based on their interpersonal chemistry
  • Improve your team’s morale and chemistry as relationships develop dynamically between characters based on their actions during missions
  • Explore the environments to collect resources and new crafting materials
  • Build your community between missions using a dynamic base-building skill tree
  • Craft and discover new weapons and mission items out of upcycled technology
  • Manage your community’s resources and manpower by assigning your population to the various buildings
  • Maintain your town’s morale and reputation to improve the performance of each building and to attract new survivors to your community
  • Choose different paths during story-based and procedurally generated events in your town and when encountering other communities around the city
  • Complete random side quests to collect resources, find survivors and build the experience of your squad Review your unique story in the Chronicle, an illustrated journal maintained by your main character that chronicles your actions as you progress
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Latest tweets from @zisleseries

Those who make things are kings. What have you upcycled recently? #cyclepunk #musicfortheapocalypse T.co

Feb 18 2021

RT @LateefMartin: Well well, a new fund for diverse game devs. Happy Black History Month y'all! #bhm #indiedev T.co

Feb 18 2021

Those who make things are kings. #cyclepunk #indiedev T.co

Feb 16 2021

And the rhythm continues #indiedev #bhm T.co

Feb 14 2021

Season's Eatings! We know this year was tough, with many of us spending the holidays alone. This will not last for… T.co

Dec 25 2020

RT @LateefMartin: My name is Lateef Martin, #IamPOCinPlay and a multi-disciplanary artist who believes games is an excellent way to t… T.co

Nov 12 2020

#tbt when we reconnected with @si_bonobo and equipped him for the apocalypse! We're working on a Z'Isle-themed musi… T.co

Nov 12 2020

Building bike instruments: check. Making a music-based game: check. Still drawing: baaarely, but getting back into… T.co

Nov 11 2020

Those who make things are kings. What kind of instrument would you build out of bike parts? #indiedev #indiegames T.co

Sep 9 2020

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