Set in World War II. Utilizes accurate in-game physics with houses and buildings obstructing units' view, line-of-sight and firing range whereas clumps of trees can provide cover to reduce the damage of tank ordnance. The game allows units to garrison a building for a stronger firing position, especially valuable for anti-tank infantry. Units can also hold their fire, providing much-needed reconnaissance. Damage evaluation is also realistic; tanks or other vehicles that take too much damage are rendered immobile unless repairs are made.
I just made a blog about modding Sudden Strike series. There, i will edit, mod and make maps for Sudden Strike series, exception being part 3. Also i will post links to forums, other mods sites and the main server browser. I hope you enjoy my maps and the maps of other users.