Experience a Science Fiction Short Story: Leviathan Crossfire is a tactical indie First Person Shooter set in a distant future.

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The Assault Pod is an unarmed one man shell equipped with a silent engine prototype. Undetectable for enemy scanners and sensors. Unfortunately, it has a very low travel range.

Concept Art

Screenshot

This small vessel will play a key role in Silent Assault.














Development Progress - Build 005

Development Progress - Build 005

News

Caught somewhere between polishing and level design, progress on Dev Build 005 is going well.

Facebook Launch

Facebook Launch

News

Our Chopper has landed on Facebook and our troops are rolling out! Enlist today!

Story Concept Visualization

Story Concept Visualization

News 1 comment

Let’s talk about the plot, shall we? So there are these guys and they rescue the entire universe…

It’s been a half year

It’s been a half year

News 4 comments

We’ve been gone. For about a half year. For even more if I recall correctly... but it doesn’t matter. What matters is: We are back. And we are better...

Comments  (0 - 10 of 30)
SPY-maps
SPY-maps

Today i recovered a old hard disk of my mine of a old pc and found this game (demo) between my files. So i wondered what happened with the game, a real shame to see that nothing has been posted after 2013.

I asume you have stopped developing this game, hope you did start with some other project though.
If so, much success,

Leon

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ildamos
ildamos

Awesome!

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.JAS
.JAS

What are the ship designs for? Is there going to be ship to ship combat as well?

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_dhk_ Creator
_dhk_

They are for cutscences in the first place.

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Fireball24
Fireball24

will there be ragdoll physics or all will stay animated?

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_dhk_ Creator
_dhk_

Both. We will mainly use animations, but there will be ragdoll physics where it makes sense (uneven ground).

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Serygala
Serygala

Voted for this as Indie of the year :D

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_dhk_ Creator
_dhk_

Are you crazy??
Thanks a lot man :)

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[A]Doppler
[A]Doppler

I tried the pre-patch. Here's some things ;)

#1: The ironsights could be a little faster to respond
#2: The lack of UI options cripples it a little ( resolution etc )
#3: Crouching seems pointless as the AI always just shoot you and it feels like they don't get hindered by their own recoil. Perhaps make them question their aim area and location based on the target players location? :P

Regardless of this. I thought it was great and even better to see an older engine being used like this. 7/10 good job!

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_dhk_ Creator
_dhk_

I've just put all three of your points on my to-do-list, thanks for your feedback, highly appreciated!!

Reply Good karma+4 votes
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