INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Post feature Report RSS Rogue Space || Episode 4: Lore Never Changes

Luke, Jango, and Starboard Games LLC’s Writing Lead – David Horwitz – are confronted with their greatest challenge on the podcast to date… A lore-based quiz show in which Jacob is asking all of the questions. After the questions and embarrassment have passed, the Rogue Space team then interviews their companion on what it is like to write for INT and what got him started down the wordy path of writing.

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|| Discussed in this Episode ||

The Order of Anabasis: Combining the hierarchy of the old Roman Catholic Church with the pragmatism and neutrality of organizations such as the Red Cross, the Order had a new, unapologetic take on religion. The only thing that mattered was the Greater Good – an impossible goal of constant improvement. The Order worked to relieve suffering, advance scientific knowledge, and promote the general betterment of all men and women. Evil was only that which stood in the way of progress. Good was only that which advanced the condition of man.

Prometh Syndicate: After the war, Helios Consolidated sold its patents for the suit to a group of chemists looking to form a startup. The chemists, however, actually represented various criminal interests from Earth and Sol whose members hoped to overtake the growing and unchallenged power of the Bakunin Bravta. Led by the former Yakuza, Rika Nowada, whose cousin, Daichi Onishi led Helios’s R&D, a powerful conglomerate soon coalesced and expanded around the vapor-based drug they created.

The Isarni: Not much is known about the Isarni.Professor Icaria Isarni of Apotheosis Design, the most celebrated scholar of Isarni biology and sociology, was killed by a group of the mammalians she was observing out in the swampy marshes outside of the UCE prison’s temporary perimeter, on Taros, during the later stages of its construction. She was the first to identify that the three known evolutionary lines of Isarni were actually genetically related: Rillians, Feraxils, and Veniders. They are currently being used by the UCE in the war against the ACP so, despite what we mention in this episode, they can technically be found elsewhere in the galaxy.

Polix: The capital city of New Terra is home to the UCE’s governing facilities and is the center of the planet’s legal operations. As a gesture to governing with transparency, all the buildings in these adjacent districts were designed and built with reinforced glass that exposes the chamber and offices of, which can withstand rounds of small artillery, although as with any building, it is helpless against heavy munitions. First-time visitors taking any of the multiple walking tours through these downtown districts, or Glass City, are often astounded at the structures that reveal the inner workings of offices and chambers to the passers-by and general public. Critics, however, point out that the entire operation is more a performance than anything else, as the major cities on New Terra are self-sufficient, and the omnipresence of the UCE suggests that the J10’s imprint is all-too obvious in the planet’s governance.

Neptune: Neptune is the outsiders’ world. Smaller corporations, or corporations forced out of the Jovian sphere of influence due to politicking, have found a small niche here. Able to produce Interstellar Drives with none of Uranus’ issues, it stands as the last chance for some, and the first hope of others. Apotheosis Design’s move to join the J10 is one of the few success stories of this Sol System gas giant.

Tresst: Tresst is the largest mining settlement on Hyaline, home to over 30,000 miners and their families; over 500 residents work at the transport hub and an additional 1,000 techs, engineers, and general laborers maintain the water reservoirs and associated facilities harnessing the Rado River along which the colony is built.

Juperia: Juperia is the largest gas giant in all of the Core Colonies; it is three times the size of Sol’s Jupiter and is 8 light years from Bastion’s Dawnsport on the colonial Gas Corridor. The lone planet of a single star system, Juperia is the center of Zeus’s colonial operations, which is reflected in the colossal refinery laurel that rings the gas giant. Adding to the congestion is the presence of other corporation installations providing such necessities as water (Poseidon Corporation), food (Demi Colony Group), crafts of various size (Heavy Fist Industries), among others. Each such corporate presence hovers at various points around the refinery laurel in massive, self-sufficient stations that reach the size of small moons.

Bastion: Bastion, the original colony and “gateway to the stars,” was colonized by Herculean Solutions. The planet is dry with rocky, desert like conditions similar to Mars, but prods enough oxygen to support human life. Bastion originally contained water reserves hundreds of feet below the surface, which Poseidon Corporation mined with a system of pumps, waterlines, and tanks that crisscrossed the planet. The original water supply, however, has nearly run dry. Poseidon erected a UCE-funded complex water reclamation-recycling project to save the water supply and to keep the colony “wet.”


|| Intro/Outro Music ||

Rhinoceros – Kevin MacLeod (www.incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
Creativecommons.org

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