A Tactical turn-based SRPG with CCG elements. Command and fight alongside fiery heroes in a world on the brink of total war. Build powerful decks and assemble your best squad of characters. Do you have what it takes to be the Grand Guild?

Post news Report RSS Tactical RPG - April 2018 Update

Graphical overhaul is complete! New character voices. updated UI, new mechanics changes, and more!

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Hey guys!

Last month has been a long ride. We did a lot of stuff so let's dive right it.

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We've recently added voice overs to the game. So far we only have voices for the first 3 playable characters for the game. Here's a short preview of them in action.

Lots of changes to the UI went into this month's build. Here you can see I changed the world map, menu screen, buttons, dialogue, and also the cards.

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A few new gameplay mechanic changes are also here. Cards that deal Area of effect damage is now more effective against larger enemies since it deals 25% of the original damage for every tile occupied by the large unit. For example, this giant spider occupies 9 tiles in total. The Ice barrage card deals 8 damage to each enemy inside the area. But for large units, it deals 8 damage to one tile occupied by the spider and 2 more to each subsequent tile. So that's 8 + (2 x 8 tiles) = 24 damage in total.

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I hope that makes sense.

Btw, we're soon releasing a new playable demo with all these cool new stuff in it. Stay tuned!

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Thanks again!


On 1st YT vid title screen that bright blue grid is nice, but a bit too strong. Decrease intensity a little bit.

+Nice work with the world map.
+Good 3D lighting on the maps.
+GUI and font size is pleasant to look at.

You could increase the font on the cards selection screen - "replace up to 2 cards" -, A'la Heartstone. Bliz had nice fat big fonts everywhere.

Looking forward to your project. Perfect inspiration to read such news, while developing our game. :)

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DrixStudios Author

Thanks for the feedback! Much appreciated

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