In F.E.A.R An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in special forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been obliterated.

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How to create your own difficulty

How to create your own difficulty

Hard mod for F.E.A.R. Other

How to create your own difficulty.

Outdoor Sectoring

Outdoor Sectoring

Mapping/Technical Tutorial

This tutorial provides advice on how to successfully sector an outdoor area. Experience with the first expansion pack showed that it was possible to have...

Dialogue tutorial

Dialogue tutorial

Client Side Coding Tutorial

This tutorial discusses how to get dialogue from characters and phone messages to work in the game.

Destruction tutorial

Destruction tutorial

Level Design/Theory Tutorial

This is a compilation of tutorials documenting how to script explosions and destructable events in F.E.A.R

Reflective surfaces

Reflective surfaces

Level Design/Theory Tutorial 1 comment

How to create a reflective puddle in your level, and how to make your own reflective textures.

Adding working enemy AI

Adding working enemy AI

Mapping/Technical Tutorial 2 comments

In this tutorial I will write about adding AI to the map that will fight you back. Sit tight, relax and read. Enjoy... :)

Importing level geometry from Blender

Importing level geometry from Blender

Mapping/Technical Tutorial 2 comments

To celebrate Blender's 2.8 release I wrote a tutorial on how to import meshes from Blender to F.E.A.R.

Did someone said... Padlock?

Did someone said... Padlock?

Mapping/Technical Tutorial 5 comments

Hi there, readers and modders, ready for new tutorial?

Alma?

Alma?

Level Design/Theory Tutorial 14 comments

In this tutorial I will show you how to set up trigger system that will send command to the game and respond with Alma's appearance...

Adding usable weapons to the map

Adding usable weapons to the map

Level Design/Theory Tutorial

You created a map, added everything and one thing is missing... And that thing is a gun... Testing your map without adding any guns will lead you to test...

Replacing weapon models

Replacing weapon models

Weapons Modelling Tutorial 23 comments

Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...