I was thinking, it is a time for new tutorial here and had absolutely no idea about what am I going to write, and friend of mine had a suggestion... Padlocks! They appear in the campaign but nowhere writes how to make them. So, sit down modders and let me tell you a trick...
ROLLING DOWN TO THE PADLOCK
So, basically, you have done everything you had with your map (or at least that part of the map where you want a padlock) and you want a locked door but can be unlocked with one bullet or frag grenade. Simply add a interactable door (WorldEdit will tell you which one is interactable and which one aren't in the prefab description or simply look at the prefab icon and see if there is keyframer attached to the prefab - those small red boxes around). After you put your door, go to prefab tab and go to City > Slums and find padlock there. Simply press on Slums directory and press P key on your keyboard and WorldEdit will find it for you.
They look like this when you add them to the door. You will probably make a mistake and rotate them in different direction, everybody does that :D. Anyway we are not done yet. We need to connect them with our door. Put them in same container in Node tab. And rename both in same name. Same upper letters, same number, same symbols. It can be any name you put but it must be identical for both. After you have done that, you need to put .D at the end of the name of door. It will look like this:
And now, we are done. We have locked door, but they can be unlocked by firing at padlock.
(P.S. Ignore about this message for Windows Activation, it hates me to pay for activation key).
This tutorial was short one, huh? I hope this will help you, but if you have any questions, feel free to send me a private message, or put them down in comment section. I will answer when I have time. And join our discord server if you want to meet more modders there. Happy modding :D..
Searching for finished map with working padlock? Try this: Moddb