Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.
Patch 260 has been released with main features being: Scriptable buffs, startup scripts for scenarios, and new icons replacement.
Patch 259 is up with improved legendary item modifier rolling, actual gameplay impact from weather/seasons and scriptable potions.
Patch 258 is now up with scriptable spells, weather effects and some minor changes and bugfixes.
Patch 257 is here featuring a crafting overhaul, multiple saves, outsourced dungeons & crafting, and new dungeons.
Patch 256 is up right now mainly featuring rivers, rare biomes, optimizations, and plenty of bugfixes. Also there is a new trailer for the game and it's...
Patch 254 is here featuring a AI overhaul, terrain improvements and extended options, a minimap, performance and graphics improvements, an enchanting...
Patch 253 is coming today bringing lots of gears to place, new races to play, new enemies to fight and automation improvements! Changelog right here!
Patch 252 is here, with custom maps, more automation functionality, more effects, and lots of fixes.
Patch 248 bringing dungeons and lots more! Be sure to check out what exactly changed here!
General information, devlog #2 about current changes and future content.
The game is soon to be released on the alpha funding program on Desura.
In this first devlog I talk a bit more deeply about some updates I've been doing and how I intend to implement some of the things that I mentioned to...
A listing of the current features in version 244 and features to come.