The game has been in development for 2 years and is currently in alpha.
Currently implemented features include:
- Fast 3D graphics
- Multiplayer over LAN/Internet TCP
- Procedurally generated, persistent worlds
- World streaming in all directions, including up and down
- Crafting of weapons, armor, and miscellaneous items
- Basic lighting
- Units have attributes that they spawn with, which affect everything they do
- Units have skills they can improve by using them
- Units can choose from talents once they gained a certain proficiency in any skill
- Slot-based inventory system per unit (non rotateable)
- Digging and building
- Item quality and material affecting efficiency and looks
- Optional scaling of difficulty by crafting totems in-game, increases XP gain in return
- Streamlined interface
- Customizable shaders and textures
Planned features include but are not limited to:
- Lighting affects accuracy
- Alchemy
- D&D-like magic, item enchants
- More ores, weapons, etc.
- Enemies exclusive to difficulty settings
- More playable races with different perks
- Modding support
- Public server list
- Randomly generated dungeons
You can find more up-to-date updates here: Dungeoncraft.draig.de
And eventually on twitter @Zinnusl as well.
The longer version of the gameplay trailer is available here: Youtube.com