Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

Report RSS Patch 260

Patch 260 has been released with main features being: Scriptable buffs, startup scripts for scenarios, and new icons replacement.

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Patchnotes for patch 260:

  • Scriptable status effects
  • Startup scripts for scenarios (and saves)
  • Changed attribute rolling for legendary items again
  • Replaced all icons with new ones
    New icons of patch 260
  • Fixed mem leak with ruby
  • Equalized volume of sound files
  • NPC's no longer use offensive spells on dead units
  • Mouse over sound no longer plays over invisible buttons on game over screen
  • Changed legendary item color from yellow to orange-ish
  • Ruby functions will now more often return nil instead of crashing due to accessing null ptrs
  • Legendary weapons no longer get armor enchants
  • Fixed saving not working if saves/ dir was not there
  • Removed show combinations button
  • Spells no longer have dedicated icons (For the moment)
  • Fixed "Seconds to cast: " indicator not taking enchants into consideration
  • Removed some unused graphics files
  • Added batch file for dungeonmodule processing
  • Fixed singleplayer menu not loading if saves folder not present
  • Made units render only if player has been spawned and placed
  • Fixed problems with the hungry/starving symbol and non human races
  • Added stone axe recipe, fixed metal axe recipe
  • Increased vertical attack range to fix units not being able to attack targets on slopes
  • Fixed level load switching unexplored terrain and fog of war options off
  • Grates in dungeon modules are now rotated correctly
  • Autocrafting now shows the quality the crafted item will be when crafted by this unit
  • Fixed potential crash when unit/container updates while inventory is open
  • Fixed selection not respecting view slicing with tiles
  • Fixed not being able to remove areas
  • Fixed spawned gates showing owner as ?
  • Useable abilities no longer have fixed positions in the menu
  • Made spells be able to target items in the inventory and not target things behind the GUI
  • Fixed Spear/Pike flickering when in standing guard animation
  • Fixed not being able to coat items in potions
  • Fixed stockpiles, empty flask onto..., and similar buttons sometimes not showing their description while active
  • Renamed singleplayer menu buttons
  • Double day duration
  • Active buttons that are hovered over now show a seperate graphic


Also, with this patch I started using unit tests so that should help improve bugginess over time and generally prevent something old breaking without me noticing.

For the next patch I hope to do less techy stuff and more just content adding.

Anyway as always if you want to keep up with development have a look at the games website:
Dungeoncraft.draig.de or follow me on twitter @Zinnusl.

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