Dungeon Duos is inspired by a puzzle runner mini-game of the same name. I took the idea and evolved it from 1 puzzle to over 300. You and one partner work together to finish the puzzles and race to the end. Jump over lava, solve puzzles, destroy obstacles, and sabotage your opponents.

While playing unlock hundreds of customization options from hats and hair styles, to wings and torches.

Features

Hand Crafted Levels - There are over 300 puzzles, and while they are randomly chosen when play, they are not randomly made. I worked on every last one to make sure it would look beautiful, perform great, and offer loads of entertainment.

Offline 2-4 Players - Take the game offline to the full extent. Play with your friends on the couch with up to 4 controllers. (2 Players can use the Keyboard if needed. Though, not the most comfortable experience.)

Online 1-2 Split-Screen - Play with up to 3 friends, 1 can even be on the same computer as you with online split-screen. While on split-screen, player 2 will still get full customizing options.

Constant Updates - I plan on updating the game for awhile. Adding Puzzles, Game Modes, Music, Ect. (And of course, tweaking the online experience and removing any bugs.)

Quick Matching - Don't have a lot of time? The average game length is 3 minutes. Too Short? Bump it up from 10 puzzles to 25, or 50, or even 100.

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Dungeon Duos
Platforms
Windows, Linux
Developer & Publisher
EarthCake Studios
Engine
Unity
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Twitter

Latest tweets from @earthcakestudio

A lighting test with an actually stage. I really like how this turned out. #gaming #gamedev #indiedev T.co

Apr 25 2018

RT @_gaeel_: Unity is a really good way to make games So is RPG Maker So is Flash So is rolling your own engine So is Gamemaker… T.co

Apr 25 2018

Messing around with Lighting and Camera Effects on a test level. I'll upload more levels to in the future! #gamedevT.co

Apr 20 2018

Testing my new level creation script....not bad...not bad at all so far. #gamedev #gaming #IndieDev T.co

Mar 30 2018

RT @JoeMadx: *Artist Peeps!* We are looking for a 3D environment artist to join the crew! Tell yer friends! Posting here:… T.co

Mar 5 2018

RT @Cr1me_C0de: Suddenly! Our programmer also does 3D :) #gamedev #indiedev #indiegames #3d #lowpoly #ships T.co

Feb 24 2018

Not bad day of coding, I've finished where you will play at least 1 of each puzzle type and never the same puzzle a… T.co

Feb 23 2018

Awesome, I figured how to automatically find how many stages (types of puzzles) and how many puzzles are in each ty… T.co

Feb 23 2018

Alright, today's goal is to remake the puzzle grabber's code. Puzzle Grabber is what chooses what puzzles/how many… T.co

Feb 23 2018

Some screenies of our 2 player split-screen tests. Trying to get the colors to look just right. #screenshotsaturdayT.co

Feb 17 2018

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