Many centuries ago, mankind and dragonkind fought each other, and chaos ruled. After many years, the conflict came to an end, as the Order of the Flame was created, bonding men and dragons together as the protectors of peace and virtue. Under the direction of the Order, the world of Drakan has prospered in peace, attaining new heights of learning of magic.
All this came to an end when Navros, the war mage, betrayed the Order of the Flame, and led the Dark Union against the Order in the Dark Wars. He released evils on the world such as the Wartocks, to serve as his army. The Order was demolished, and only by the sacrifice of the great dragon Arokh the Drak Union was stopped. Arokh and the rest of the surviving dragons went away to sleep, and the Order and the Union were thought to be finished at that time, centuries
ago. They were wrong.
Waking up from a Wartock raid of her village, Rynn, a young warrior, discover the village in ruins and her brother kidnapped. As she sets out to find him, she becomes, perhaps by destiny, bound to the legendary dragon Arokh. The two then set out to find out what is happening...
Drakan features a unique engine that seamlessly blends outdoor scenes and indoor scenes. Playing the game, you will ride Arokh, using his fiery breath as a weapon, or walk around as Rynn, using swords and bows as your weapons. You will have "dog"-fights with dragons, or a hand to hand combat with giant spiders, scavengers and Wartocks.
Recently I spent quite a lot of time to make intro – GUI (main menu) and Wartok Raid cutscene. I worked mainly on animations, improving models, inserting better quality materials (and above all, editing models in Blender in terms of smooth shading). I added the cursor, icon, transitions between intro, menu and the first level. You can see all kinds of models that were in the original Drakan: villagers, female villagers, barrels,orcs, trolls and even scavenger. I’ve placed much more fires on burnt houses. In the intro you can see a destructible letters that are directed to the camera (after editing the Arokh animation you can notice that he is rotated at a certain angle ). In the near future I plan to put a full tech demo with all levels. At the moment I have to optimize whole content for example removing duplicates, unused assets etc.
Thanks to Mechanist for transcriptions. Helped a lot.
OpenOOTF:A Drakan Remake. Wartok Raid cutscene. Intro and main menu preview.
I've recorded recent footage of OpenOOTF:A Drakan Remake using nVidia shadow play, I edited in VSDC for better effect.
2 types of orcs, purple and yellow. For these two types, different animations had to be made. See also their spears.
Drakan original modes such as: villagers. I've tried to make every details. That it would look much more interesting.
Villagers are running away from wartoks.
I've put effort to make much more fires to make this village to increase special effects of this mod.
Rynn and Atimar conversation, you can see captions that will help for non-english players understanding this conversation.
Hello everyone :) I spent a few days making cutscene: The Awakening of Arokh in Arokh's Lair level. Recreation cutscene from Drakan: Order of The Flame...
Hello everyone! Recently I've made little progress in Wartok Canyons level including : The Farmer Cutscene, animations of Rynn, Wartoks or Trolls. I fixed...
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