During thousands of years Hyperborea has been under the uncontested control of the Draconians, but now the Technocrats have arrived to the shores of the continent and they claim what once was theirs. The control of the land is what will bring victory to one or other. The Draconian extract their magic power from the earth, consuming the live and the natural resources around them. On the other hand, the power of the Technocrats comes from coal and steel, both equal abundant in Hyperborea.
Draconian Wars introduces an innovative game mechanic, where the cards are your life, resources and the tools you will use to defeat your opponent. There is no life counters or something like that, when you win a combat and establish control over an area your opponent loses cards. Deplete your opponent’s reserve of cards and become the winner.
There are four types of cards: Units (Ground and Air units), Weapons, Gears, and Disrupts:
In Draconian Wars players not only place cards on the table, they can maneuver their units on the battlefield adding another layer of strategy to the game. During the game there are 6 areas (3 ground areas and 3 air areas). Units move through this areas, fighting your opponent’s unit and bringing support where they are more needed.
Draconian Wars offers plenty of game modes:
The game is posted on Steam GreenLight Steamcommunity.com
The very first review of Draconian Wars is available on the italian site The Indie Shelter. Technocrat and Draconian armies have arrived in Italy, and it seems they are enjoying it, grazie mille!
Read the complete review on Theindieshelter.com
A new update has been released for Draconian Wars, fixing some issues, and adding a couple of cool new features.
Draconian Wars is on Steam GreenLight. Get published on Steam would be a great achievement and would increase enormously the number of Draconian Wars...
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If you want to know every single detail of Draconian Wars rules, this is your guide.
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