This replaces all textures, almost all monster sprites, all sound effects, various decorative sprites, and various item sprites with ones leaning a bit more towards either being creepier, grittier, or more realistic than the originals, without straying too far from them. It also replaces the game's color palette.
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Advanced engine needed : NOPE!
Primary purpose : Audio/Visual (no levels included)
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Title : DOOM But Slightly More Spooky
Version: 1.5
Filename : DoomBSMS.wad
Release date : 8/1/2023
Author : Cryonaut (aka Brett Saltzer)
Email Address : brettsaltzer@gmail.com
Description : This replaces all textures, almost all monster sprites, all sound effects, various decorative sprites, and various item sprites with ones leaning a bit more towards either being creepier, grittier, or more realistic than the originals, without straying too far from them. It also replaces the game's color palette.
Change History :
- 8/29/2023 - v1.4 to v1.5 - Chainsaw replaced with the Freedoom circular
buzzsaw weapon, the chaingun has been replaced with a more realistic
one based on a Vulcan M61 by SoniK.O.Fan/TSF, and the SSG, plasma gun,
and BFG have all been replaced with ones by Eriance/Amuscaria so they
match up with the pistol, shotgun, and missile launcher. I do not think
there is anything left to replace now, so this should be the last
update for this mod.
- 8/23/2023 - v1.3 to v1.4 - New armor (again), new health bonus, new keys,
aaaaand welcome the new spookier archvile finally, with his sulfuric blue flames!
- 8/21/2023 - v1.2 to v1.3 - Slight change to palette (purples made cooler),
new pistol, shotgun, & rocket launcher sprites from Demon Eclipse by
Eriance/Amuscaria, new weapon sounds, new armor sprites, and removal of
the new fireball sprites to prevent weirdness with CodeFX.
- 8/14/2023 - v1.1 to v1.2 - New computer consoles made from Metroid Prime
textures, improved color palette (greater range of cyan & purple,
pink range and gray2 range now modeled after bruises, and more accurate
"caco blood blue" shades), bruiser blood switched to red, and every
graphic re-exported/filtered/colored/imported to ensure max meshing
with the updated color palette.
- 8/5/2023 - v1.1 to v1.11 - Swapped out revenant see sound with better one
- 8/2/2023 - v1.0 to v1.1 - Added new Cyberdemon, fixed coloration of some
doors, and replaced some mismatched metal & computer screen patches.
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* What is included *
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New levels : None
Sounds : Yes
Music : No
Graphics : Yes (textures and sprites)
Dehacked/BEX Patch : No
Demos : No
Other : Yes - Color palette
Game : DOOM / DOOM2 / Final Doom / FreeDoom
Other files required : None
* Instructions *
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- DOS: use DEUSF to automatically add all remaining IWAD sprites into the wad, then run as normal.
- Chocolate Doom: run the file with "-merge" command instead of "-file".
- Any other ports: load the wad as normal
- With CodeFX: make sure you load the optional blood & fire add-ons for CodeFX
* Construction *
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Base : Gothic Monsters by Horror Movie Guy + Creepified Textures by Craneo
Build Time : Around 100 hours
Editor(s) used : Slade, GIMP, and XnConvert
Known Bugs : None
May Not Run With : ?
Tested With : Chocolate Doom, PRBoom, Zandronum, & GZDoom
* Copyright / Permissions *
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Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained when possible / applicable from original authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no modifications.
* Where to get the file that this text file describes *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moddb.com
CREDITS
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- Inspiration / Base - Horror Movie Guy via Gothic Monsters + Craneo via Creepified Textures
- Original Texture Art - id (Doom, Quake, Doom 3), Midway (Doom 64), Monolith Productions (BLOOD), The FreeDoom Team (FreeDoom)
- Texture Porting & Editing - Cage (textures from "Doom the Way Midway Did"), Craneo (Creepified Textures, Doom 3 Textures, D64 Textures), Cryonaut (extensive editing)
- Monster Sprites - Eriance/Amuscaria (Revenant, Arachnotron, Mancubus, Demon, Imp, Spider Mastermind), Vader (Hellknight, Cacodemon), DBThanatos (Baron, edited from Vader's Satyr), Neoworm (Lost Soul), Cryonaut (recoloring)
- Misc Sprites - DrDoctor (D64 gore), OSJCLatchford (pickups)
- Sounds - Aubrey Hodges + The Soundbulb Team (PSX/D64 sounds), Sgt. Mark IV (Brutal Doom 64 shotgun & SSG), Chronoteeth (pistol, chaingun, & plasma gun sounds)
I like the new enemy skins and I wish you can also change the skins of the Archvile and Cyberdemon too. I hope you can also release a "monsters only" version of this as well.
Hmmm... Imgur.com
I'll try this one.
Hello, could you give me permission to use some textures from your wad in my wad?
Sure why not! Just be sure to let me know when you release it so I can check it out!
Hey can you release the color palette that you used for your mod?
How about instead I release ALL my palettes?
Moddb.com
Ultra poggers.
Nice mod man, some time we Don't need mod that change anything in the game ,only with skin changing is better.
Was looking for a vanilla mod, just with change of scenery, and oh boy does your mod delivers. Replaying wads I played to death again with this mod, everything looks bloody fantastic. And really atmospheric, sounds are really nice too. Imp looks a bit goofy, in my opinion, but dies just as good. Only thing I would ask is - please consider breaking this mod into separate parts: weapons, monsters, map textures, sounds. Thanks again for this treat.