Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
This addon allows you to control the jumping height the same way Super Mario games allows you to (by holding Jump). It also allows you to stomp enemies. Tested in GZDoom 3.5.0
Wow this is awesome! I'd highly recommend you share this on the ZDoom forums (unless you already have) and I'd like to suggest the stomp damage to be an adjustable option.
Also, this mod conflicts with High Noon Drifter's movement and only follows its jumping rules when you hold space to bunny hop after your first jump (which uses High Noon Drifter's jump).
MAJOR bug: In Golden Souls 2 you can't jump at all when you're standing on the water in the first level.
Yeah, my addon overwrites jumping entirely... I've fixed the water issue though, and added a slider to set the stomping damage.
Thanks for reporting the issue!
Well, that's the thing. I WANT it to overwrite jumping but High Noon Drifter's jump is the one overwriting this mod's jumping. If you check the options menu you can see it modifies such things as jumping height, movement speed, etc.
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For some Reason when I try to load Doom up with this mod in ZDoom, it tells me this: "Script error, "SuperMarioAgilities.pk3:decorate.txt" line 41
Expected 'J', got ',' "
Do you know why this happens?
Probably cuz you need a newer version of GZDoom, I would get weird errors like that when loading a certain mod with wrong version of GZDoom.
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