Perdition’s Gate started out as a full 32 level wad project started by Bob Mustiane and Tom Mustaine in an effort to create another 32 level mission for Final Doom to go along with Plutonia and TNT.
- Project startup, organization, and support.
- Project Management, build creation, writing, pretty much everything.
- Map01 – Single player level (layout by Bob and Tom Mustaine)
- Map02 – Single player level (layout by Bob and Tom Mustaine)
- Map03 – Single player level
- Map04 – Single player level (layout by Bob and Tom Mustaine)
- Map05 – Single player level (layout by Bob and Tom Mustaine)
- Map06 – Single player level (layout by Bob and Tom Mustaine)
- Map07 – Single player level
- Map08 – Single player level (This level was re-created in the Quake2 Vengeance add-on pack)
- Map09 – Single player level (layout by Bob and Tom Mustaine)
- Map12 – Single player level (1/2 of layout by Bob and Tom Mustaine, other half by Jimmy Sieben)
- Map11 – Single player level
- Map13 – Single player level (1/2 of layout by Bob and Tom Mustaine, other half by Mackey McCandlish)
- Map15 – Single player level (1/2 of layout by Mackey McCandlish)
- Map16 – Single player level (layout by Bob and Tom Mustaine)
- Map17 – Single player level (layout by Bob and Tom Mustaine)
- Map18 – Single player level
- Map20 – Single player level (layout by Bob and Tom Mustaine)
- Map29 – Single player level
- Map30 – Single player level
- Original music for Map01, Map02, Map03, Map07, Map10, Map11, Map13, Map17, Map18, Map19, Map23, Map24, Map25, Map28, Map32, Intermission music, and the title screen.
- Original textures for levels, various menu art, and 2 of the skyboxes.
HOW PERDITIONS GATE CAME TO BE:
Perdition’s Gate started out as a full 32 level wad project started by Bob Mustiane (my Dad) and Tom Mustaine (me) in an effort to create another 32 level mission for Final Doom to go along with Plutonia and TNT. Since Final Doom was in testing and packaging stages over at id for a long time, I contacted Shawn Green (in charge of Master Levels and Final Doom at id) and he responded positively about another 32 level pack for Final Doom, so Dad and I were off!
A short time later, we were informed that the Final Doom window of opportunity had closed, so we quickly contacted Jim Elson at Wraith Corp. who was in the completion phase on Hell 2 Pay for Doom2, to be published by WizardWorks. It was decided that Perdition’s Gate would become a standalone project to be published by WizardWorks, and that some of the Wraith team would assist in getting the project to shelves quickly. The Wraith team consisted some of the best Doom level designers ever, Jimmy Sieben (aka EvilGenius) and Mackey McCandlish (aka Avatar). Jimmy and Mackey jumped on the project along with Jim and Perdition’s Gate quickly was wrapped up as one of the most fun Doom2 add-ons ever created. Thankfully, this wouldn’t be the last time that Jimmy, Mackey and I got a chance to work together, those guys also had a large hand in building levels for Scourge of Armagon, and of course, Hell 2 Pay by Wraith Corp.
Since WizardWorks was bought by GT Interactive a while ago, and then GT was bought by Infogrames, then Infogrames changed their name to Atari, it’s become impossible to buy a retail copy of Perdition’s Gate anymore. I’ve attempted to contact folks at those publishers with no avail in an attempt to be able to release Perditions Gate for free since the retail earning potential for that project is long gone by now.
Hopefully sometime soon people can enjoy Perdition’s Gate for free, until then, check out the demo! (UPDATE: Somebody appears to have gotten permission to post the full version! See the link above)
if this is the full version, it's so much better than TNT Evilution or Plutonia Experiment. it should've been included with Final Doom the way the designers intended.
Awesome maps and construction! at least as good as tnt and plutonia.