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Production of the project has been going for a long time since sometime around 2007. I worked on it as an on/off project. I did a Doom 2 compile attempt about 5 year's ago, been trying to make Doom 1/2 mods that compile levels for each game.

Report RSS What Doom Compile project is.

This summary is to give an idea of what the game need's, how it runs, etc....

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Currently all Doom levels are connected together in Doom 1, in Doom 2 all the levels are connected together as one continuous level.

The original plan was to get Doom 1 and Doom 2 fused together as 1 level using the Doom 2 engine but that would be game breaking the game so they ended up as separate builds. (So Doom 1 and Doom 2 may not become 1 game unless I can find a solution for that in the future)

So for now the full Doom 1 game is compiled under 1 level, the full Doom 2 game is compiled under 1 level but the games do get completely new builds sometimes if I feel something need's to be fixed/updated.

To start either levels you need play the first level from both games for the levels to show.

Anyway at the moment both builds have:

  • The games are compatible in co-op/single, multiplayer.
  • All the original demons/items/keys/doors in the originals places.
  • All levels are connected together near the original exits of each level or where the exit's were.
  • Both games includes the secret levels. (Except Xbox secret levels)
  • Doom 1 build requires the original Doom 1 wad to run.
  • Doom 2 build requires the original Doom 2 wad to run.

Main problems at moment:
Teleporters sometimes send player to wrong place, current solution at moment is different routes added.

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