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Production of the project has been going for a long time since sometime around 2007. I worked on it as an on/off project. I did a Doom 2 compile attempt about 5 year's ago, been trying to make Doom 1/2 mods that compile levels for each game.

Add file Report BETA: Doom 2 compiled as one continuous level.
Filename
Doom2FusedCurrentBuildUpload.1.zip
Category
Full Version
Uploader
Ronnie42
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Size
1.06mb (1,112,961 bytes)
Downloads
1,303 (1 today)
MD5 Hash
c1ac689d5be57770b8d9d677377e4f90
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Description

Doom 2. All Doom 2 episodes under one continuous level with no loading screens. Just a warning, this version is unstable, will try to make a new build eventually.

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BETA: Doom 2 compiled as one continuous level.
Comments
-Ghost-
-Ghost-

I've noticed that when I try to play this, I always spawn on the Icon of Sin level and get insta-killed. I noclipped back with godmode to Entryway one time, but once I turned godmode off I was instakilled again by a revenant.

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Ronnie42 Author
Ronnie42

Yes I'm aware of this, have been trying to find a fix for the kill-bug issue which is why the next Doom 2 build is on hold until then.

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MetroidJunkie
MetroidJunkie

It has to do with the nodes, DoomBuilder tells me it failed to build the nodes. I tried removing all the voodoo doll player 1 starts except the one with Map 01 but not only do I still die and am forced to use both god mode and resurrect to get around it but an Archvile is able to randomly attack from nowhere, making me think the nodes are so screwed that monsters can attack through walls.

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bfg666
bfg666

So, it's been 2 1/2 years, still no fix in sight?

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EtherBot
EtherBot

You realize the player dies because there are 32 playerstarts all being assaulted by the enemies at the same time right? Just delete every playerstart except the one at the start, its not a hard bug to fix.

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Doom 1 as 1 level, Doom 2 as 1 level
Platforms
Windows
Creator
Ronnie42
Engine
Doom Engine
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Moddb.com
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