A.S.H. (About Savior Hunter) - is a 3D slasher/platformer in a medieval fantasy world. You will discover intriguing storyline as if you were reading a fantasy book with unexpected ending.

1

The battle system is player-friendly, thought-out and it won’t let you fall asleep. Prepare to show your skills by parrying and attacking in three stances, doing crushing combos, avoiding and rolling from unblockable attacks of giant creatures.

Gameplay is rich with puzzles, traps deactivation and secret zones.


There are more than 40 different weapons that are divided into 2 types – cutting and blunt. Swords and axes deal greater damage to enemies made of flesh: zombies, gnomes, ghouls, minotaurs. Hammers and mace are effective against skeletons, stone golems, rock spiders, mechanical creatures. Unique weapons have special super attacks.

Slide Armor

Slide Weapon


Hroft uses runes to enhance weapons. When a rune is full of energy, a weapon gains super abilities, e.g. it will chop up multiple enemies and freeze them.


Story
Hroft, hunter and saviour, fights evil creatures from different Worlds. During his pilgrimage, he discovered traces of Chaos Spawns that lurk in the hidden passage between Worlds. The passage is called Shadow Path. During a fight, Hroft walked into a trap.

The Portal’s light glimmered afar. It was the only way to survive. The Obelisk teleported him to Anvilor but he lost his memory after landfall.

When Hroft woke up, he heard hundreds of souls crying for help. They summoned him to a burnt village. He sensed something familiar. Three Dark Powers.

The villagers were keeping The Tear of the He-Who-Shall-Not-Be-Named. This Amulet of Souls from this World has been stolen. Hroft understood that the souls were in the Amulet.

We have to discover who is Hroft, who has the Amulet of Souls. Demons? Chaos? Necromancers? Why is it so important to save Anvilor.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Three years of game development. The main goal is to make an interesting, bloody battle. And it's not easy, the more clicks, the more punches, no. The combat system allows you to think and simultaneously fight as if dancing with swords.

First there were regular fights. Click - hit

Then I made improved animations, more diverse. But much went into the head of development, that I did not notice how I lost the dynamics of the battle.

After long tests and a lot of work, I think I felt for the combat mechanics I was aiming for.

Do you think the dynamics of the battle became better?

Another request, if you like the project, please support it on this resource.

Thunderclap.it

You understand how hard it is for indie developers to move in this sea of other games.

A progress story of the game in 2 minutes

A progress story of the game in 2 minutes

News 1 comment

I present to your attention a video in which the evolution of the game is briefly depicted, over the course of two years of development

Comments
Bluerything
Bluerything

will this **** ever be released? it supposed to be released in may 2018

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @ashindiegame

RT @BIOBOOSTERPIXEL: Check out: Demon Skin! 😈 This game is brutal!💀 Feels like a mix of the original Prince of Persia & Dark Souls. Love… T.co

Aug 23 2021

2 weeks seven days a week did this patch. Many points were taken into account in it. Added a death counter for the… T.co

May 1 2021

The release has already taken place! Thank you for support! We will be grateful for your feedback on Steam!… T.co

Apr 17 2021

Please support the project, add it to Wishlists. April 13 we start in incentive This is the culmination of 7 years… T.co

Apr 6 2021

Finishing off with a sword. And then there are hammers and axes. #gamedev #indiegame #indiedev #gamingT.co

Mar 27 2021