Death In Candlewood is an open-world psychological FPS heavily influenced by the gothic fiction of Edgar Allan Poe and classic horror films. A love story between the living and the dead, the game plunges its player into the darkest corners of 1940s America.

The game spans a single night in the life of Ray Dune, a doctor whose relationship with reclusive psychiatrist Lester Caravan has reached a deadly crisis point. When his vulnerable adopted son Rizzo mysteriously disappears, Dune is forced to act. Navigating the dark paths of Candlewood Mountains and a terrifying onslaught of inhuman assailants, Dune sets out on a desperate bid to save himself and his son from the bloody machinations of a madman.

Though Death In Candlewood is played mostly from a first person perspective it is not a traditional FPS. The game world is expansive - including over 1,000 navigable buildings in Candlewood and 6km² of surrounding mountain ranges - and you can move around this vast landscape any way you choose. In Death In Candlewood you’ll drive cars and motorbikes, swim through deep waters, use uncommon weapons and face uncommon enemies as you unravel a dark and twisted romance.

Key features are:

  • Top-notch visuals and performance immersing the player in a psychological horror FPS influenced by Edgar Allan Poe and classic horror films
  • 20+ melee and ranged weaponry from bare fists to Maschinengewehr 42s and tranquilizer pistols
  • Lush environments and unique settings, from 6km² of shadowy mountain ranges to 4km² and over 1,000 buildings in the town of Candlewood, which can be walked, stalked, driven or swum through
  • Innovative genre with mainly FPS mechanics plus role playing customisation, stealth elements and third person POV for driving a range of vehicles
  • Buy and upgrade your ammunition, health, equipment and weapons
  • Citizens of Candlewood and characters you encounter throughout the game each have branching, reactive dialogue and randomised events
  • Range of animal, human and monstrous enemies, each wielding unique weapons
  • Reactive and intelligent AI so foes and NPCs respond realistically to any situation
  • Combat system incorporating line-of-sight and noise sensor mechanics
  • Slow-motion cinematic dodge manoeuvres for close range melee combat
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Comments
psychomuffin
psychomuffin - - 31 comments

This game looks like it has so much potential! I really hope this project is able to pull through and get released!!

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RosebudGames Creator
RosebudGames - - 1 comments

Thanks! we are working very hard to complete it!

Reply Good karma+1 vote
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