Codename: Decay of Mankind is a Survival-Zombie FPS like DayZ. The game is heavily influence by The Walking Dead. Currently three game modes are planned - Story, Survival and Multiplayer.
So as some of you know the project was started at the end of 2012. Back then it was a game being made with the FPS Creator. After some time the game changed to Unity 3D. The decision came from the fact that FPS Creator is very limited.
After the change work began. It took us a lot of time but we had the basic functionality done and the first prototype was born. So in September I uploaded a few screenshot of how it looked. So at that point we had the basics but I wanted it to be more of a survival game. So work began on a lot of systems.
When they were done the second prototype was done. From what I can remember it was around the 7-th of May this year.
If you remember after that I didn't give any updates or upload any screenshots.
So here's why:
So this brings me to the third prototype. This one is the best one but for now it's very basic. This is because everything was re-made! There's not a single script that's the same. Here's a few things which are added:
All of this new features came at a cost of many others.
All of those things were removed but I hope that by the end of the year I would be able to remake them and then add them. The only feature that won't be worked on in the near future is multiplayer. Back when I set out to make it I wasn't very confident I could do it. Back then there weren't many features and I was still a beginner at programming. So multiplayer was going to be a big leap! What came out of it was educational for me in many ways. But if you look at it for what it was supposed to be it was an epic fail. So for multiplayer to be even considered in the future we'll need to have a solid singleplayer experience!
Features aren't the only thing that determine the prototypes. Some of the big things are the backstory and setting of the game. This are things that are always looked and changed as much as possible. Many of the changes are made so the project can be more unique. After all who wants the same thing rehashed.
So right now we've got an idea what the game should be, but it's barely developed. Once we have everything sorted out we'll share it.
Work has been going slow but that hasn't stopped the game going forward.
After one month of hard work it's time to post about the current progress of the game.
After many weeks of almost no sleep and working day & night, we managed to get the multiplayer basic working.
This update will give you info about what happened with the release of the pre-alpha version of the game.
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