Close Quarter Battle is a multiplayer FPS built in Unity, which is strongly inspired by the counter-Strike style.
His key features will be:
Yeah, pretty much, but it's myfirst game, so I'm developping a simple game to take the software in hand, and maybe after I'll be able to make a bigger game :)
We were originally 5 but everyone left except me, the creator of the studio :/
Now that I am studying coding in an IT school ( I studied Python last year, but this year I'm studying Java, which is a lot more useful ), I can develop much faster and, more than all, I can finally understand Unity :)
The game evolved a lot, but, most of all, the team evolved a lot.
A lot of new members joined the team, some already left because of personnal problems ( or are AFKs ) but it was pretty hertwarming to see that much support.
But we're not here to talk about that, we're here to talk about the improvements made to the game during this transition to the v0.2.
So here is what we basically added / improved ( some little details may be missing tho ):
And here are the goals we need to achieve in order to put CQB in v0.3:
So even if we still got a lot of work to do, we're improving the game pretty quickly and now that the gameplay and the UI are nearly finished we'll focus on the content of the game :)
The online menu ( still misses 2 buttons )
The settings menu ( updates automatically so no "Save" button )
The new room lobby once the masterclient chose the map and gamemode
What the scoreboard actually looks like ( built with the old UI system tho )
Actually it's now in v0.12 as I work pretty fast these days and take a lot of time to write news ;) The game now has a basic gameplay and a working but...
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I've been inactive for some times because of my studies and now I'm in holidays out of my house but the v0.3 is coming soon :)
I've already finished the scoreboard and reload system, I just need to do the classes / weapon pack system and finish the UI / menu and we're good to go :)