In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

Add file Report No superweapon script (Kane's Wrath)
Filename
NoswKW.rar
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Full Version
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xonone
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1.76kb (1,804 bytes)
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4,655 (1 today)
MD5 Hash
2ded3deef9e1e5dbc5d0af376104d6ed
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Description

This script makes it where all factions and sub factions cannot build superweapons. sadly the black hand can still use decoy temple of nod. i have to try to fix that without a SDK. Crated by xonone. If you want to edit it you have my premission. enjoy!

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No superweapon script (Kane's Wrath)
Comments
xonone Author
xonone

Enjoy. hope you guys like it.

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Guest
Guest

how do you install it?

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Jolteon*
Jolteon*

exactly how we do it?

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NereidAlbel
NereidAlbel

Hmm...I like this idea...and would love to also see it implemented for an otherwise unmodded C&C3 without the expansion.

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HL-Rul3z
HL-Rul3z

whats the point O__o

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NereidAlbel
NereidAlbel

Playing without superweapons makes the game require a strategy beyond just turtling for 7 minutes and dropping pure death on the AI.

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xonone Author
xonone

thats right.

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TotallySnappy
TotallySnappy

playing without SP means it's just a normal game, turtle and tank spam!

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stephanovich
stephanovich

So? It's fun just playing around like that too.

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NereidAlbel
NereidAlbel

In other words: The long, strategy-inducing games of old :)

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C.D.R.
C.D.R.

i like this idea :

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Cilene
Cilene

Thanks! I think it's very useful~~~

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Blazerunner
Blazerunner

Very useful. Certainly more fun than cranking up Tiberium Essence mod, playing GDI and dropping the Mammoth Mk2 battlewalker on the poor *****. Playing an elite Mammoth Mk2 is just nuts, adding the optional AA Railgun is just overkill, especially considering the SAM Launchers' tendency to mistake ground units for aircraft.

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Guest
Guest

Hey,

I downloaded the script but what do I do with it? What do you mean by Goto Edit > Scripts ? What must I do?

Thanks.

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Guest
Guest

Did you ever find out what to do?

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Jolteon*
Jolteon*

soooo how we are gonna install it whats ''edit''?

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APOTHECARY888
APOTHECARY888

Does it work with Global conquest?

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QTPony
QTPony

The Edit > Script, is a function of World Builder which can be found on google.

This script disable the construction of the superweapon building in game, so you can still, for exemple, use the nod ability to hide units and so on.

To use official maps you will have to extract the map from the BIG file "maps.BIG", then edit the script with World Builder, save your map and play it in multiplayer (skirmish if you can, I think disabling superweapons turns the map into multiplayer only)

If there is any other / better way or program then I am not aware of them.

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mikkelholm4321
mikkelholm4321

how do i install this

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Guest
Guest

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thepuzzlingcentaur
thepuzzlingcentaur

World Builder won't even launch for me. And I can't even play this game anymore...reinstalled it after many yers and now I can see what a noob I used to be..."spam defences and then spam super weapons" is an easy win. But I guess I was Kane's Wrath average player (noob). Now I have higher standards when it comes to strategy.

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Truly_Baz
Truly_Baz

When i import the script i get this message "The size of the imported data does not match the size of the current map" can someone please help me? :c

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SuperJackDevil
SuperJackDevil

Someone already has been able to install this?

I think you have to open it with the editor?

As the way in which the old Red Alert 2 Yury revenge temostraba the option to activate super weapons off before starting the escaramusas is strange ....

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xxmkzxx
xxmkzxx

how do you install it?

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Command & Conquer 3: Kane's Wrath
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