Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.

Post news Report RSS Dev Diary Entry #3 - 2.0 Update

Quick entry to show some stuff I've worked on, we've got Yuri on the way in 2.0.

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Dev Diary Entry #3 - 2.0 WIP

No new release yet but the next version 2.0 is coming soon. Still only a multiplayer release but will include all 4 sides, although Allies and Asia are much more polished.

Long story short lots of IRL stuff, PC was packed away and not set up until recently so I've been working as much as I can, adding new units, visuals, balancing etc.

2.0 will bring loads of changes and new features which I hope you will enjoy. I also intend on making my files public so they will not be protected, just ensure you read the credit.txt :)

This article will focus on showing some weapon and art enhancements, so let's kick it off with:

Bullet weapons release shell casings and have new fire animations for normal and heroic levels and straight fire missiles no longer get affected by wind:


Next, I would like to showcase a few of Yuri's units:

Here you see the Seeker; Yuri's core AA and scouting unit, the Stealth Tank, Disruptor and the Fanatic.

Terrorist type units were rarely used in vanilla, 2.0 makes them not explode if killed early - rendering them very efficient if they are able to reach their target without harming friendlies.


Next up we have the new veterancy insignias, I chose to go back to basic looking ones rather than fancy as previously used, feedback welcome!

Lastly, I think infantry lack diversity so I'll be adding a few more - with some fun weapons. Here's the shotgun ;)


For those interested, the WIP 2.0 changelog can be found here.

Until next time with another update

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IvanderLim
IvanderLim - - 1,181 comments

Nice update

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