Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
The latest version of the official Mod SDK for Battle for Middle-Earth II. It also works for Battle for Middle-Earth and Rise of the Witch-King, as well as C&C Generals, C&C Generals Zero Hour and C&C Renegade.
Behold, the one RTS Mod SDK to rule them all is here! This Mod SDK contains much more power than meets the eye and for all aspiring 'modders' out there, it will provide you with some extremely useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings and the more recent Command & Conquer RTS games.The Mod SDK currently consists of these pieces:
3DS Max 7 Autodesk plugin
Asset Cache Builder
Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer
Tutorials on our in-house art creation processes and rules for models and maps
This MOD SDK v1.01 is compatible with the following games:
The Battle for Middle-earth II
The Battle for Middle-earth
Command & Conquer Generals: Zero Hour
Command and Conquer Generals
Command and Conquer Renegade
Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically.