BIOQUAKE is a quake mod that brings bioshock to the linux pc and the gcw zero.
This game is based in between the first and second games in the bioshock series.
The player's char is a PI who has been paid to find a lost FBI agent.
His last known location is a lighthouse in the middle of the ocean.

current dev team -user/title:
endercraft4 - master of everything.

If anyone wants to help we need a:
mapper.
sound guy. (for beeping, gun reload, door cant open, and other voice recording)
unity coder.
someone with a piano.
if u want to help just send me a private message with a few examples of your work.

BIOQUAKE

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I've been gone from moddb for a while but I've haven't fully given up on the game.
My problems are the following few-
1 my pc died.
2 I was in debt and couldn't get the parts
3 in the time without a working pc I forgot how the quakec engine work
4 my music guy never sent my the music so I never added him to the team
Even with these problemz I'm forging onward.
I have all but the cpu, then I'll be able to keep working on the code side of the game.

quake engine LV

quake engine LV

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the first lv for the quake version of the game also status

porting the darkplaces engine for the gcw zero

porting the darkplaces engine for the gcw zero

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im currently working on porting the darkplaces engine for the gcw zero. if you want to join the project

voxaphones

voxaphones

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ive been having a little trouble getting the bioattack cycle code working, so i decided to work on the voxaphones.

plasmid

plasmid

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plasmids. I decided on 3 attacks: bioelectric,biotele(telekinisis),and biofire.

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