The game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game. Is inspired by the stories of the Anunnakis in the ancient Sumer. The scenery is a map of 100 square kilometers including water. It's a multimision single player game, made with the Epic Games engine, UDK (Unreal Development Kit). And it's being developed in Spain. More info soon.

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Missions system

Feature

I am working now on the new missions system. A long time ago I made one, but with time and changes in the code it no longer works correctly.

The old system had a fixed configuration for each step, with the necessary variables and references for each action it could take.
The new system does not have these variables, but uses an array of commands that are then interpreted as a simple scripting language. In this way it is much more flexible and it is easier to add new actions as needed.

The things you can do are the typical ones, go somewhere, look for an object, talk to someone, destroy someone, etc.
There is also a system by which you have to follow someone, who will travel a pre-established route, that NPC being able to do things like talking to the player along the way, stopping to talk to other NPCs, using objects, levers, chairs, etc. The mission can alternate between these modes (follow the NPC, the NPC follows you, etc).

A mission is typically a sequence of actions and conversations, and in this game there are no cinematics, so all those scenes are governed by code, which moves the characters, makes them speak, etc.

The result is a bit robotic and I am not very happy with it. I'm thinking of doing "jumps" that put the characters in the desired position and automate things like dialogues. It would be a kind of cinematic, but equally governed by code using the repertoire of animations available and not entire sequences of animations achieved with mocap, as in the big AAA games.

I have also done a "teleportation" to different places on the map available in each step of the mission. For example, if from one step to another you need to go to the other end of the island, you do not need to spend 20 minutes traveling to get there.

Remaining Issues: The NPC's obstacle avoidance system is still not working well. For example, when they follow a route, sometimes when they dodge another NPC that was passing by, they get into places where they cannot leave or find their way. That makes you unable to continue the mission.
When they move inside buildings it is even worse. So I have to find a solution to this.

There are also things where I don't know how to proceed. For example a typical mission, go to a fort and kill the boss.
What if before activating that mission I go to that fort and kill the boss? Shouldn't the boss appear until the mission is activated? Or if I kill him first, when the mission arrives could that step be skipped?

This is a problem that is going to happen a lot, missing NPCs that will not let the mission advance, and I do not know very well how they are solved in other games.

So here you have two images that have nothing to do with what I have written, but that are required to publish the article.

flyingbike 3

lightenviroment4

State of the game

State of the game

News 1 comment

State of the game. this is a text that I put in the youtube account of the game. I reproduce it here:I will try to answer those who are asking about the...

To do:

To do:

Feature 2 comments

Next: - Armor functionality - Camera lag - Finish clothes - Sail ship model

Comments  (0 - 10 of 350)
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cursosbonanca
cursosbonanca

estou ancioso pra jogar esse maravilho e empolgante jogo amigo! o jogo promete! sai quando esse jogo?

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cobaltUDK Creator
cobaltUDK

Pues no lo sé, aún queda mucho por hacer antes de poder calcular una fecha.

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-Farflame-
-Farflame-

Asnwer to the question about boss and a fort:

The boss shouldnt be there if you casually visit it! He should appear after you got the quest. Dont put too much unnecessary work on yourself. Imho you should focus on important main elements like story, quests and exploration of game world.

Anyway good luck with the game. Its interesting and has potential. :)

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cobaltUDK Creator
cobaltUDK

Yes, I think it's better that way, thanks!

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Guest
Guest

I am following the evolution of your project since 2017 and I agree, your project is amazing and it has the potential to be the best porn game

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systemnoresp
systemnoresp

Hello! Do you realize that, with such body physics (female), your game will quickly become a porn game (there is currently a HUGE demand on this - u can see that Fallen Doll: Operation Lovecraft is about to be sold at $15m)? Your job on the physics is 100x better than most porn game atm. Just pointing out! If you are looking for more followers, I suggest writting a thread on f95 forum, the ppl there will see the potential immediatly! Take care and good luck :)

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cobaltUDK Creator
cobaltUDK

Do you think the game has potential?

I.imgur.com

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udkultimate
udkultimate

Hello man, it's me, Nidal from UDK Forums. I understand you brother, and I think Babylon Project is a very ambitious game, and one of the most amazing games made in UDK Engine. But as you know, you must promote your game more, and there is no way of doing it, except by hand, mouth to mouth marketing. You should post not only on UDK Engine Forums, but on as many forums you can. Look at my game, Fursan al-Aqsa (https://www.fursanaqsa.com/). It's not nearly professional as your game, and it also has many bugs, however, I made my game become very known on the web, specially because I submitted my game to thousands of indie games festivals this year. Many refused to showcase my game, because of it's political content, but even then, I never give up. I recently created a profile for my game on Tik Tok website, and it is becoming viral there. I think you should now give attention to promote your game on the web and social media.

Cheers.

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cobaltUDK Creator
cobaltUDK

Hi Nidal, I hope to be able to do all that soon, at the moment the game does not have a definitive name, nor a web page. I'll go a little further in development and when I'm close to having the demo, I'll seriously advertise it.
You are doing a great job with your game. Good luck too.

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udkultimate
udkultimate

Thanks man, and I already finished my game's page on steam, now I will upload a brand new and updated demo, and make it go viral there, haha. I have great confidence that my game will be a great hit on steam. Also I can't wait to play your game, and see how you have done these amazing things in UDK Engine.

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