The game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game. Is inspired by the stories of the Anunnakis in the ancient Sumer. The scenery is a map of 100 square kilometers including water. It's a multimision single player game, made with the Epic Games engine, UDK (Unreal Development Kit). And it's being developed in Spain. More info soon.
Fight between armored and unarmored bots. Normally armored ones wins.
The bots are equal in fighting ability and health, they are using the same weapons, and the only different one is the big guy who has the most strength and health (but no armor).
Now each cloth piece has a protective value (nothing, leather, metal, etc.). The body is divided into 28 zones where, on impact, damage is applied according to the armor value.
New damage and getting up animations have been added. So ragdoll is used less often, only when hits are very strong, or are repeated, or die.
There are some bugs, animation that are truncated, root motion that are deactivated, etc. The next thing to do is to fix these bugs and add fatality animations.