The game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game. Is inspired by the stories of the Anunnakis in the ancient Sumer. The scenery is a map of 100 square kilometers including water. It's a multimision single player game, made with the Epic Games engine, UDK (Unreal Development Kit). And it's being developed in Spain. More info soon.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Armor VS no armor
Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Fight between armored and unarmored bots. Normally armored ones wins.

The bots are equal in fighting ability and health, they are using the same weapons, and the only different one is the big guy who has the most strength and health (but no armor).

Now each cloth piece has a protective value (nothing, leather, metal, etc.). The body is divided into 28 zones where, on impact, damage is applied according to the armor value.

New damage and getting up animations have been added. So ragdoll is used less often, only when hits are very strong, or are repeated, or die.

There are some bugs, animation that are truncated, root motion that are deactivated, etc. The next thing to do is to fix these bugs and add fatality animations.

Details
Date
Duration
Size
1280×720
Filename
armor-vs-no-armor.mp4
Options
URL
Embed
Share
New
Add media
Feed
RSS
Report
Report