The game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game. Is inspired by the stories of the Anunnakis in the ancient Sumer. The scenery is a map of 100 square kilometers including water. It's a multimision single player game, made with the Epic Games engine, UDK (Unreal Development Kit). And it's being developed in Spain. More info soon.

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Missions system

Feature

I am working now on the new missions system. A long time ago I made one, but with time and changes in the code it no longer works correctly.

The old system had a fixed configuration for each step, with the necessary variables and references for each action it could take.
The new system does not have these variables, but uses an array of commands that are then interpreted as a simple scripting language. In this way it is much more flexible and it is easier to add new actions as needed.

The things you can do are the typical ones, go somewhere, look for an object, talk to someone, destroy someone, etc.
There is also a system by which you have to follow someone, who will travel a pre-established route, that NPC being able to do things like talking to the player along the way, stopping to talk to other NPCs, using objects, levers, chairs, etc. The mission can alternate between these modes (follow the NPC, the NPC follows you, etc).

A mission is typically a sequence of actions and conversations, and in this game there are no cinematics, so all those scenes are governed by code, which moves the characters, makes them speak, etc.

The result is a bit robotic and I am not very happy with it. I'm thinking of doing "jumps" that put the characters in the desired position and automate things like dialogues. It would be a kind of cinematic, but equally governed by code using the repertoire of animations available and not entire sequences of animations achieved with mocap, as in the big AAA games.

I have also done a "teleportation" to different places on the map available in each step of the mission. For example, if from one step to another you need to go to the other end of the island, you do not need to spend 20 minutes traveling to get there.

Remaining Issues: The NPC's obstacle avoidance system is still not working well. For example, when they follow a route, sometimes when they dodge another NPC that was passing by, they get into places where they cannot leave or find their way. That makes you unable to continue the mission.
When they move inside buildings it is even worse. So I have to find a solution to this.

There are also things where I don't know how to proceed. For example a typical mission, go to a fort and kill the boss.
What if before activating that mission I go to that fort and kill the boss? Shouldn't the boss appear until the mission is activated? Or if I kill him first, when the mission arrives could that step be skipped?

This is a problem that is going to happen a lot, missing NPCs that will not let the mission advance, and I do not know very well how they are solved in other games.

So here you have two images that have nothing to do with what I have written, but that are required to publish the article.

flyingbike 3

lightenviroment4

State of the game

State of the game

News 3 comments

State of the game. this is a text that I put in the youtube account of the game. I reproduce it here:I will try to answer those who are asking about the...

To do:

To do:

Feature 2 comments

Next: - Armor functionality - Camera lag - Finish clothes - Sail ship model

Post comment Comments  (10 - 20 of 405)
Guest
Guest - - 690,970 comments

Well, you can expect to never see this game release ever. Thanks to unity and their stupid move, this one man developer isn't going to be releasing this to the public and be forced to pay the unity company. Bye bye to any ambitions you ever had to play this. Truthfully at this point, I never expected to anyway. By the time this game releases, this game will have faded into the past along with most previous gen games. I can already see the graphic deteriorating in comparison to what's being released nowadays.

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cobaltUDK Creator
cobaltUDK - - 115 comments

It's UDK, not Unity. But you're right, it's very difficult for me to finish and publish the game. I try, though.

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Guest
Guest - - 690,970 comments

Wondering if this is still using UE3 or UE4 been following for years and I'm impressed he didn't abandon it yet. I just check in every few months. Many advanced games have been released that use UE5 and this may be underwhelming if it ever gets a working build. So best keep your expectations at a minimum unless you want walking simulator with bouncy booba but there are plenty other more developed games for that.

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cobaltUDK Creator
cobaltUDK - - 115 comments

I think I'm much closer to finishing the game in UDK than starting almost from scratch in UE5.

Moving a game to UE5 is not automatic, all the programming has to be redone, and the current assets have to be improved, with more geometry, more detail, better textures and better materials... if you want to see any difference with the current assets.

Too much work for one person. If the UDK version is a insane amount of work, with the UE5 version it would take 300 years... I wouldn't get into UE5 without first having funding and a confiable team, and probably, more time to dedicate to the game, and not only my free time, about 3 - 5 hours per day.

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Guest
Guest - - 690,970 comments

How many percentages do you think your game is finished? I admit that your game is interesting, the graphics are beautiful and I am very tortured to wait.

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cobaltUDK Creator
cobaltUDK - - 115 comments

Code 85%, graphics and others 50%.

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thcine
thcine - - 1 comments

boa tarde, parabens, acompanho o desenvolvimento desse jogo desde a minha adolecencia, realmente sempre venho ver noticias do jogo com o meu coraçao em maos, juro que a movimentaçao dos personagens femininos desse jogo fazem meus olhos brilharem, vc realmente é um genio. no dia do lançamento desse game vou fazer milhares de gameplays pra aumentar a divulgaçao e sei q muita gente vai amar assim como eu. obrigado desejo do fundo do meu coraçao que termine. voce é o melhor desenvolvedor em termos de movimentaçao de char que ja vi na vida. impressionante.

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cobaltUDK Creator
cobaltUDK - - 115 comments

Thank you, many animations are mocap from Mixamo, others are handmade and very improvable... but I hope to be able to release a demo and get funding so I can hire people to improve all the assets.

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Guest
Guest - - 690,970 comments

nothing new? show some new video

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cobaltUDK Creator
cobaltUDK - - 115 comments

Next week, I hope.

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black31
black31 - - 2 comments

Is there a download link for the game?

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cobaltUDK Creator
cobaltUDK - - 115 comments

No, the game is still in development.

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_WulfKang_
_WulfKang_ - - 460 comments

Outstanding, hopefully you're still striving to continue this project. Even with Unity starting shady practices and some of the platforms moving in that direction. It's a great concept, and great work thus far.

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Guest
Guest - - 690,970 comments

estou aguardando o jogo, ansiosamente. espero ansioso para o lançamento. eu juro que eu estou sonhando com o lançamento desse jogo. =( muito obrigado por estar desenvolvendo esse jogo.

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Guest
Guest - - 690,970 comments

Hey Cobalt. I haven't seen any updates on Youtube in like a year or so. Maybe I missed it. Highly interested and would support your endeavors for sure. It's a huge undertaking for sure. If you are still working on it, keep your chin up and hang in there. You got this.

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