Arpago is action RPG-lite set in cartoony fantasy world. You can choose one of 3 playable races, one of 5 character classes, and explore the world, fight various enemies, track down the villains by completing quests, talk with many NPCs, get some sweet loot, team up with your partner and do all of that in co-op!

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A bunch of new additions that were implemented since October - animations, effects, fog of war, split-screen, main menu, loading screens, quick transitions, and more!

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Haven't written for a while, but I have been working on the project tirelessly :)

I managed to implement a different animation system for weapons, each one can have a unique animation (instead of predefined by very broad weapon type). Here's an example - Slingshot for Ranger:

I completely remade buffs/debuffs system - replaced it with Aura Controller, each aura can have its own icon, effect, length, etc... all affected by player/enemy stats. And it is all visible on the hud :D well as a few new particle effects, here are some examples:



Armor buff:


I implemented Pause functionality, as well as a bunch of in-game settings (which are saved, yay!)

Added Death system - for now, a short message is shown for a few seconds, and then you get teleported back to the last camp you rested at. Later, I plan on healing all enemies around the player who died, to remove possibility of rushing back after respawn again and again:

Created a ship that will be present in the game's intro sequence:

...with fully modelled interior, which serves as main menu + character creation hub:

Completely redesigned loading system - now with added level-specific loading screens and progress bar:

Split-screen multiplayer functionality added to main menu + improved co-op specific interface + fixed a TON of issues with it:

Implemented varied environments within one "level" - like getting into a cave without a loading screen

Entirely new Fog of war (map discovery) controller - now it's pretty slick, and it's saved together with each player character separately. I really like it :D

Also added collision blocks to prevent players from falling into the abyss or walking outside of the level


...and currently I am working on dialogues and quests. Here's a little walk around the Dagis village, and a dialogue with farmer Ferk, who's probably the first person you'll meet there.

In case you have any questions or remarks, feel free to write here :D
...or visit project's Twitter
...or visit its website -


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