“Arms Trade Tycoon: Tanks” is a tycoon simulation game that puts you in charge of a small and young arms trading company, specializing in constructing and selling tanks all around the world. Shape the history of tank warfare as you research, design, produce and sell the ultimate fighting machines from dawn of tank warfare to modern times. Every design decision you make will be tested on the battlefield starting from small skirmishes to world wars. Every business dealing you engage in will affect your company and change the world history. Grow your arms trade empire, monopolize the markets and prove yourself worthy to be called a true Arms Tycoon!
Greetings, Arms Dealers. In this update we will talk briefly about the creation of cursed tank designs (hybrids).
The creation of cursed tank designs (hybrids) is an exciting process that becomes available to the player at the very early stages of the game. The ability to create a unique tank design never before seen in the world and surprise the enemy on the battlefield, an exciting experience, isn’t it?
For a very long time in the communities of tank enthusiasts, and especially video games related to the tank theme, controversy has not abated: “What would happen if such and such a tank was redesigned and in this process components of other tanks were used and, as it were, this design proved itself on the battlefield?"
At the same time, we plan to enable players to create hybrids not only within the same tank school, but also using reverse engineering to create internationally cursed designs, as well as hybrids by mixing components of tanks from different eras.
Stay tuned and join our community on Discord.com and other social media. We will be happy to chat and answer all your questions!
Greetings, Arms Dealers! Today we will briefly tell you about the origins of the 5 tank schools, which we plan to introduce into the game.
Greetings, Arms Dealers! In this Dev update, you will learn about the main aspects of 3D combat and the analysis of its results.
Today a sneak peek on “Hall of fame” and how it is implemented in the game!
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