Apex Legends delivers a squad-based battle royale experience with a uniquely Respawn flavor. Players will select from one of eight Legends - each with their own unique abilities and playstyles - and the last team standing wins. Combatants can choose from unique characters like Bloodhound, the tracker who can see recent enemy activity on the map, or Lifeline, a battlefield medic who can shield teammates and bring them back from the brink of death. Balanced squads and teamwork are critical, as each Legend is easy to pick up and learn, but challenging to master.
The latest season of Apex Legends introduces our most explosive Legend yet, a hard-hitting new gun, a world-shattering update to Kings Canyon, and a whole new batch of quality-of-life updates.
Season 8: Mayhem brings the boom starting February 2nd at 10am PT.
Read on for details.
Meet Fuse: a mercenary-turned-cage fighter who never turns down a good dust-up. His affinity for explosions allows him to carry extra grenades and to throw them faster and further. He can launch a cluster bomb with airburst explosives. And when it’s time to really bring the boom, Fuse uses “Wally” to launch a bombardment that encircles an area in a ring of flames.
Passive - Grenadier
Stack an extra grenade per inventory slot. Fire grenades farther, faster, and more accurately.
Tactical - Knuckle Cluster
Launch a cluster bomb that continuously expels airburst explosives on impact.
Ultimate - The Motherlode
Launch a bombardment that encircles a target area in a wall of flames.
This heavy ammo lever-action repeater boasts hard-hitting rounds that’ll nail a fleeing Mirage at 200 paces.
The 30-30 is the benchmark for reliability, designed to withstand whipping sandstorms and temporal instability, which made it an obvious choice for the Apex Games.
DISCIPLINED TRIGGER FINGER
The 30-30 Repeater requires the user to rechamber their rounds between shots which brings a methodic rhythm to the rifle, an analogue elegance that the modern weapons of the Outlands just can’t quite capture.
To further tempt those itchy trigger fingers, the 30-30 Repeater has a built-in charge giving players an opportunity to deal increased damage with each shot at the cost of a short build-up.
The 30-30 reloads one round at a time, which makes for some very interesting resource management you won’t find anywhere else, even on the Mastiff.
The 30-30’s engagement range allows unique opportunities to reload individual rounds between shots. This gives the Repeater the ability to lay down consistent precision ranged pressure, something weapons with full reloads can sometimes struggle with.
Season 8 once again sees changes to Kings Canyon. The main new point of interest shows the devastation from the ship crashing into the map. Players can now explore beyond Artillery, Spotted Lakes takes over the Slums and some new observation towers for basic recon or a sniper’s nest. Read more on the map changes in the map blog here.
Season 8 introduces the Gold-tier magazines. Attaching it to a weapon automatically reloads your stowed weapons after a brief delay. The Gold magazine has the same capacity as Purple mags, and is available for Light, Heavy, Snipers, and Energy Weapons.
Damage counter
Pinging Ammo
Color Blind update
Lore Blurbs on Canon Skins
Ascend to a beautiful, lush city in the clouds. Just watch your step -- it's a long way down to the planet below.
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Wait this is on Source? Cool! Yeah I know it's not like the branch used on HL2 that we all know and love... but still. Very cool to see that this engine from 2004 originally is still being used for successful games today.
I love apex
WAIT ITS SOURCE??
Even tho is source is NOT the same version used in HL2 and its episodes, is a heavily modified/updated, more modern, version of source.
A game engine, is made of code written in a text editor, so it is not a closed unchangeable thing, if you have the source code for Source (no pun intended) and a good team of coders, like this team has, you can change any engine rendering/capabilities to show the most modern techniques and make a game as good looking as anything made on UE4 or Cryengine or whatever.
Source has been in constant evolution since HL2, the modern version of it has little in common with the first version released, even the in the making, Valve VR game "Vance", is using Source, in this case Source 2 but don't think that is a "start from zero" kind of thing.
im just as dumbfounded as you
Finally a good Battle Royale Game! 😸