Banished meets Slay the Spire

Against the Storm is a roguelite city builder set in a fantasy world where it never stops raining. You are the Queen's viceroy - a pioneer sent into the wilds to establish and manage new settlements inhabited by beavers, lizards, and humans.

Your goal is to survive long enough and gather the valuable resources necessary to rebuild and upgrade the Smouldering City. It's the only safe haven against the Blightstorm - a vile cycle of destruction ravaging everything in its path. Do you have what it takes to weather the storm?

FEATURES

  • Construct an endless number of cities in a colony-building game amped up with roguelite replayability
  • Meet the needs of the growing population of beavers, humans, and lizardfolk
  • Tame the three rain seasons which dictate the life of your settlements
  • Permanently upgrade your Citadel while the recurring Blightstorm reshapes the World Map
  • Adapt to the constantly changing conditions influenced by random perks, blueprint drafting, and combos
  • Thrive or suffer from procedurally-generated content on glades you explore in Dungeon Keeper-style

DISCOVER ROGUELITE CITY BUILDER

Experience city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smouldering City. Recurring Blightstorms pose an inevitable threat to regular settlements and reshape the World Map to open new opportunities for growth.

MANAGE BEAVERS, HUMANS, AND LIZARDS

You are a viceroy - the Queen's official sent on her behalf into the uncharted wilds to lead and manage a growing population of beavers, humans, and lizardfolk. Balance their varying needs, ranging from housing and culinary preferences to luxuries and fun. The harsh weather conditions pose different challenges on each biome you colonize. Manufacturing raincoats turns out to be insufficient when the oppressive hostility of the forest can only be soothed by boosting morale in the tavern.

PLAY EACH GAME DIFFERENTLY

With dozens of gameplay-modifying perks and choices you make, you will never play the same game twice. Adjust your strategy to changing weather conditions and experiment with the settlement “builds” - rosters of building blueprints and perks that can make your society thrive or bring it to ruins. But viceroys never surrender. You never know what wares the Trader will bring next year. Discovering a new building on a glade may tip the scales of your city's survival.

CONVERT PRODUCTION CHAINS TO PRODUCTION NETWORKS

Notably, you are never able to construct all the buildings you need or want. The architecture of your settlement is influenced by your choices and what you find on procedurally generated glades that you uncover by exploring the woods. Gathering Camps collect different overlapping resources and each workshop produces goods from a wide array of changeable ingredients. Replace ordinary production chains with a large network of dependencies and substitutes.

BUILD AN ENDLESS NUMBER OF CITIES

Laying the foundations for a new city is one of the most exciting feelings you can experience in city builder games. In Against the Storm, you're tasked with continuously setting up new settlements which provide the Scorched Queen with valuable resources necessary to rebuild the Smouldering City. A single game takes around two hours, but rebuilding your Citadel requires multiple successful settlement runs.

Build an endless number of cities instead of one endless city. They are never abandoned. They become self-reliant.

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Recipes Cookbook Update


Dear Viceroys!

The 7th bi-weekly Update is now live. This time, we're introducing:

  • Recipes Summary window
  • New Forest Mysteries
  • And more!

DEVELOPER NOTES

With this new update, we wanted to improve how players manage production chains, as well as introduce some new content to sweeten the wait time for the big Harpy update coming in February. That being said, the two highlights of this update are a global recipe summary window and new Forest Mysteries (aka Seasonal Effects).

Let’s start with one of the most requested features – the Recipe Summary Window. It’s been on the table from the very start of Early Access, and it’s high time we implemented it. In this panel, you will be able to see all accessible recipes, search and browse through goods and ingredients, set global production limits, and manage where something is produced (and with what ingredients). When designing this feature, we approached it more like a “control panel”, and not so much a glossary with all recipes in the game (don’t worry, this will come in the future when we expand and update the in-game wiki), so it only displays unlocked and available recipes. The Recipe Summary is a difficult topic, as recipes in Against the Storm can be pretty complex at times, so this version is by no means final and will still require further iteration. Please feel free to share your impressions and feedback on our Discord channel and through the new suggestion board, so we can improve this feature.

Recipes Summary

Recipes Summary

Last but not least – the new Forest Mysteries. We added 25 unique new effects to the already existing pool of 35, making it a nice round number of 60 in total. Our approach this time was to create new challenges that would not rely on the species’ need system, but instead make use of some more interesting mechanics and logics that were introduced with daily modifiers or in the latest updates to perks. We feel that the old Seasonal Effects based on needs still have their place in the game, but they are not as game-defining as we hoped when we first introduced them. Some examples of the new Forest Mysteries would be: lightning destroying buildings in the Storm, paying Sparkdew to avoid a penalty, getting a unique farm recipe only in Drizzle, or turning dead villagers into Blightrot during the Storm.

We wish you a great time with the new update. Let us know what you think about the new changes on Discord and Reddit.

HARPIES SNEAK PEEK

In the meantime, our team puts their all into the work on the Harpies Update. Now, we’ve got yet another sneak peek for you (visit Quality of Life Update 2 notes if you’ve missed the buildings’ concept art). Here’s one of the Harpies buildings in-game:

Harpies Building

Harpies Building

We aim to release the Harpies Update sometime in February, so keep your eyes open for upcoming news!

WHAT ARE FOREST MYSTERIES?

If you know how the Hostility of the Forest and the Forest Mysteries work, click here to skip this section.

One recurring piece of feedback is that the tutorial is missing some steps and explanations of certain systems. We are aware of it and guarantee it will be improved in the future. Updating the scripted tutorial in a constantly changing Early Access environment is a Sisyphean labor. But you can take it for granted that we will expand the tutorial at some point in the future. In the meantime, we’ll cover some of the requested topics in Update notes and in the in-game Help menu.

Hostility of the Forest

The Hostility of the Forest reflects the intensity at which the forest fights back against your expansion.

Hostility of the Forest

Hostility of the Forest Summary

There are multiple factors that anger the forest and increase the Hostility level:

  • Number of glades opened
  • Number of years passed
  • Number of Villagers
  • Number of Woodcutters
  • Difficulty level (multiplier)

But there are also factors that decrease the Hostility, such as:

  • The number of Hearths
  • Queen’s Impatience

Each factor adds or subtracts Hostility points. The Hostility of the Forest level increases every 100 points. Your current level activates or deactivates certain Forest Mysteries.

Forest Mysteries

You start each game with a unique set of different Seasonal Effects (called Forest Mysteries). These are special conditions that modify how the game is played. There are two types of effects: positive and negative. The negative ones will be active during the Storm, and the positive ones only in Drizzle. These can be anything from “gain 5 Amber each year” to “villagers without Coats will have a 40% chance of dying during the Storm”.

Forest Mysteries

Forest Mysteries Panel

Some Forest Mysteries are active from the start of a game and some only activate upon reaching a certain Hostility of the Forest level. Additionally, some Forest Mysteries’ effects scale every year or every Hostility level.

When selecting a new region for your settlement in the World Map layer, you can see the number of positive and negative Forest Mysteries that are randomly drawn on the map.

The generated Mysteries appear at the beginning of each game and are later displayed in the top panel.

COMMUNITY TRANSLATIONS

Recently, we also added the first community translations to the public version of the game. We can’t express how much we’re grateful to Poge, who single-handedly localized the entire game to Japanese. You’re amazing!

We were always open to community translations, so if you’d like to participate and localize (or co-localize) Against the Storm to your native language, please join our Discord and let us know in #translations-general channel.

CHANGELOG

You can read the full list of changes here: Eremitegames.com

Please make sure to update the game! Also, you can always track the progress of reported issues on our Public Bug Tracker.

SUGGESTIONS TOOL

If you want to request new features or suggest changes to the existing ones, please use our new suggestions tool.

Suggestions Tool

Suggestions Tool

Posting suggestions is easy:

  1. Go to feedback.eremitegames.com/
  2. Login or use anonymously
  3. Make sure your suggestion hasn’t been posted already
  4. Start typing in the Create Post panel on the right
  5. Submit

Make sure to vote on other players’ ideas as well to help us identify their priority. We treat it as the main source of information for the purpose of planning new content.

Please continue to report bugs via the in-game Reporting Tool or on our Discord and Reddit.

SHOW YOUR SUPPORT

If you want to help us grow the Against the Storm community, there are a few things you can do:

Truth be told, we appreciate all kinds of support. Be it feedback, words of encouragement, or casual activity on Discord. It helps a lot and we’re very much grateful!

Now, enjoy the new update and let us know what you think!

May the storm be gentle on you,
Eremite Games team

Current Early Access version: 0.16.3R

Quality of Life Update 2 - UX improvements and new features

Quality of Life Update 2 - UX improvements and new features

News

The 6th Early Access update is here to make your experience even more enjoyable!

Demo available (roguelite city builder)

Demo available (roguelite city builder)

News

It’s about time to take the first steps into the wondrous yet perilous world of Against the Storm in the updated Demo version of the game.

Get into the Halloween mood with Cursed Update!

Get into the Halloween mood with Cursed Update!

News

The first content update for Against the Storm is live!

Out now in Early Access!

Out now in Early Access!

News 1 comment

The day has come. Against the Storm is OUT NOW in Early Access!

Comments
Daevis
Daevis

Cool!

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RubyVI
RubyVI

Looks really good

Reply Good karma Bad karma+1 vote
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Latest tweets from @ats_citybuilder

In the third Experimental Update, we’re introducing some major changes to the Resolve System and present ideas for… T.co

7hours ago

The Recipes Summary panel allows you to control the buildings' production and resources usage. #indiegame #gamedevT.co

Jan 21 2022

The 7th Early Access update is now available! 🎉 Take control of the recipes in the new summary panel and face brand… T.co

Jan 20 2022

RT @rehfeldtt: How does this beaut have no views, #smallyoutuber #smallstreamer #support Let's go blow this up cause honestly ace… T.co

Jan 20 2022

RT @wally1169: Against the Storm, Early Access, Episode 86: Devastating? That Sounds Like Fun - Let's Play Youtu.be T.co

Jan 19 2022

Our fantastic community surprised us once again! Seraphoenix created the page-turner fanfic for 'Against the Storm'… T.co

Jan 18 2022