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A description of all the update revisions for the main game La Guerre de Cent Ans -:- The Hundred Years War.

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-La Guerre de Cent Ans -:- The Hundred Years War -
UPDATED VERSION 0.99

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Version 0.9 already included:

Most of the work for this one has been done by Vas, kudos to him!

Wales is in as emerging faction, event at around 1400
Flandres is in from the beginning
Several tweaks and twists
Some surprises


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Version 0.8 already included:

Goodies:

- killed about a thousand bugs
- new ground cover map of England
- introduction of Hunter Makoy's brilliant ultimate education mod
- introduction of agart's large castle mod.
- tweaked (more aggressive) AI
- balanced (sloooooow) population growth
- improved economy
- increased travel distance
- our dear friend b5draal from the NakedFanatics has actually taken a lot of time to replace religions with culture. We have now french, italian, german, flemish, welsh, english, and spanish culture. No more orthodox welsh villages! As the cultures use religion as a blueprint, we have used the little fact that some religions intensively loathe each other to place cultures accordingly.

required: M2TW, patches 1.1 and 1.2.
In case of doubt delete the map.rwm file inside data/world/maps/base

The next steps:
Wales, Flandres, Mercenaries (yes, sorry, work on all three has been slow)
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OPEN BETA: VERSION 0.75 - NOT AS PERFECT AS WE WANT IT BUT VERY PLAYABLE

Teamleader - on a mountain
The team: the stig, VasileiosThe2nd with contributions from =NF= the Naked Fanatics

Features:

- Completely New Map of England and France with 113 regions, made from scratch. This is a large map! The overall map is about 20% larger than the original M2, with considerably more landmass


- Six factions: The two main combatants (england and france) and four satellites (savoy, aragon, hre, and burgundy), allying themselves to one of the main parties while pursuing their own goals.

- Starting date: 1337, ends (officially): 1453

- 2 turns per year (winter/summer).

- Navigatable rivers: four rivers (Rhine, Seine, Garonne, and Rhone) will be navigatable for fleets



- Units are only recruitable from castles, changing the way the game has to be played completely.

-historical family trees

- New unit roster:

England
English_Knights
Armoured_Swordsmen
Dismounted_English_Knights
Billmen
Longbowmen
Yeomen_Archers
Peasant_Archers

France
Chivalric_Knights
Noble_Knights
Gendarmes
Dismounted_ Chivalric Knights
Dismounted_Noble Knights
Voulgier
Pike_Militia
Dismounted_French_Archers
Crossbowmen
Peasant_Crossbowmen

HRE
Imperial_Knights
Gothic_Knights
Zweihander
Dismounted_Imperial_Knights
Halbert_Militia
Pike_Militia
Pavise_Crossbowmen
Peasant_Crossbowmen

Burgundy
Gendarmes
Burgundian_Horsemen
Burgher_Pikemen
Burgundian_Axemen
Halberd_Militia
Dijon_Militia
Longbowmen
Pavise_Crossbow_Militia
Peasant_ Archers

Savoy
Italian_MAA
Savoy_Light_Cavalry
Zweihander
Dismounted_Italian_MAA
Swiss_Pikemen
Savoy_Swordsmen
Levy_Axemen
Handgunners
Pavise_Crossbowmen
Peasant_Archers

Aragon
Chivalric_Knights
Jinites
Dismounted_Chivalric_Knights
Swordsmen_ Militia
Almughavars
Pike_Militia
Pavise_Crossbowmen
Peasant_Crossbowmen

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What we still plan to do for the next version:


  • Bugfixes for all major bugs we find
  • Flanders as a faction, this one needs to be done from scratch and will take some time
  • Wales as a faction, copied entirely from Kingdoms, should not take too long, compared to other things
  • A better campaign map AI, the most difficult job
  • Mercenary units as proposed by myself, will take me some time to put in, but worth it
  • Complete unit balancing.
  • Small eye candy stuff, such as removing the tutorial button in the main menu and removing all factions we don't use from custom battles
  • Other stuff we come across
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