So, some of what I did here... This MOD is fully unlagged, with the one exception of the grapple. It's so fast, it didn't need to be unlagged. It didn't seem to affect the game any, so I left the 50ms delay. No big deal. The rockets are destructable. In the original Q3 you couldn't touch the rockets, but in v12 they are. You can now destroy them with any weapon, (with some aiming, and skill.) This was a major balancing factor. Black names can be used.
Some of what I wanted to do, but couldn't... grappling bots is just beyond me to this day. I plan to work on this at some point, but it's a massive undertaking. There is a grapple tutorial... all it does it open the door for grappling bots. I worked for years trying to figure it out, till one day I ran across an obscure article that spelled it out. There is no AI code that tells the bots how to grapple. I was planning on making a Team Arena MOD. This didn't happen, but again, it was totally on the table, but was out of my grasp despite the years I put into all this.
Pwrgunz/Powerweapons
A little background on what's new and what's not...
Posted by Clint068 on
Pwrgunsv4 is in progress and officially back in development. So is Powerweapons, and will be releasing a server and client version of both, with all new features
such as profanity filter and weapon overheat.