As an artist, MOD'ing didn't come natural. I dabbled in programming, exploring only the surface, and haven't had the opportunity to do the real deal. This MOD gave me a unique opportunity to interact with a portion of the Quake3 community, and bring life and vision to something I'd never be able to create on my own. Attending Junior Colleges in California had almost become a career in itself, when one day, CleverACE gave me the source code for Powerweapons v8. It was a fully functional version, but not quite the one that had been released. It took some doing, but figured out how to compile it, and started learning.
I made a lot of changes, listened to those in my club, and the competing club, and did my best to make the whole vision become reality.
the Pwrweapons v10 version for instance, was way faster then v8 or v12, and had an IPAD release, where I took out the gauntlet, and made adjustents that simplified it for use on the IPAD.
So here's Pwrweapons Pro v12.

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Unicorn Bacon

Unicorn Bacon

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A developer of first person shooter mods including David Mordecai.

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