This game (hate to say it,) but it leaves Excessive in the dust, it's faster and the weapons are far more devastating. Introducing, PowerweaponsPro v12. It is designed for regular multiplayer and CTF. My main changes (since taking ownership of Powerweapons v8 years ago,) were, finishing the game and re-balancing all the weapons, as well as adding a turret gun. The weapons, including the rapid burst cluster-rail machinegun, the railgun shotgun, cluster plasma, and conflagration lightning gun, are nothing like what's been seen before. The BFG is a room clearing device, and will take out an entire room full of enemies, you only get one shot each life. You can hold off an army with these weapons of mass destruction. I play tested it till I think that no one weapon used by any one person, can pwn any level. Comments are welcome, there are no Powerweapons servers up at the time of this release, but hopefully there will be soon. Enjoy!
I built ioquake3.x86.exe myself with cygwin using gcc. I jumped the gun a little, and it looks like the game is running good. I've had no crashes in CTF, or in FFA games. Enjoy, and I'll see if I can fix the engine... it would be nice to have all the AI changes available to the public.
After a friend tested the AI version, a bug was reported. For some reason, it hadn't shown up during my testing. I had some suspicions, and played with some possibilities. So far there's nothing I really want to use. I believe I've narrowed it down to the BFG. The bots never used the BFG before the new code, and unfortunately it seems to be causing problems. This is with 3 bots and 1 player, and may not occur as long as the game has all humans and they all don't use the BFG at once...
I'd hate to ban the bots from using the BFG, and I'll see what I can do. The best solution seems to be to ban the BFG. I will get a fix ASAP and replace the current .qvm. This may be a problem in the other version as well. So heads up.
The AI has been very difficult for me to grasp. Although the documenting in the Brainworks mod was very good, it was left to me to figure out what to...
Little update. Ran into some amazing stuff recently. Added quaternion rotations... which in plain english means that the brass, the shotgun shells, and...
An Archiver for the old Fileplanet hosting, dug up the old CVARs for us. I have posted it on Sourceforge under the regular files section.
New take on an old school game. Back in 2006 two clubs had sprung from the chaos that was Powerweapons v8. Two warring factions who's fight would never...
This was another personal request from an avid player. Once a member of PWFC, and for a short time the ACES, AX asked me for a shotgun only version. It...
The first release in a series of requested game variations. This is the only version of Powerweapons that requires a download. It's small and simple...
Server side MOD for Quake III Arena. No downloading required, this is a self contained game.
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After more years than I like to think about. A move to Kentucky which left me without my server system... I suspect the power supply, during the move... anyway. Good news! We have a server up and running. We're going back a bit, because we never had a chance to try this out long online. IPAD Friendly Powerweapons v10 is just v10 Pro, but at the time I had just put the on-hand grapple in, and tried it on an IPAD... I kinda liked it, and so named the server. IP 66.38.26.68:27960 - Enjoy!
Looks like MODDB didn't appreciate the Pwrgunsv3 portion of all this. It got archived. I just added a new CVAR to the files section of Sourceforge Powerweapons Pro v12, under the files and next to Pwrgunsv3, it replaces the Pwrgunsv3 CVAR and has notes... use it and you can see the new weapons.
I just figured out what I was doing wrong with them. They needed updating, and I was using the old CVAR file from Pwrweapons.
I'll mention that eventually I am planning on adding a CVAR readme, but that is low priority right now, and may happen at any time, or no time soon. ;)
And like magic, the gods of MODDB approved the Pwrgunsv3 stuff. :) thanks folks!
Thanks for this, I will try it out!