This is a complete list of the GloboTech Structures that you will encounter during Twisted Insurrection. Each structure serves it's own unique purpose and you will encounter at least one of each of these during the campaign. Please note that changes will more than likely occur over time and some unit/cameos are still using placeholder images as we are still in our beta stages.
Construction Outpost
Large cranes found in all newly developed GloboTech cities, these sturdy construction outposts are one of the major tools in GloboTech construction. If a GloboTech Construction Outpost is captured, commanders will be able to construct their own structures next to it.
- Purpose: Base Expansion
- Armour: Average
- Power Drain: 0
Fusion Reactor
GloboTech Fusion Reactors generate the most power out of any other power source to this day. These very sturdy structures can withstand a fair amount of damage which means less power is drained whilst it is under enemy fire.
- Cost: 1500
- Requires: Power, Radar
- Purpose: Power Output
- Armour: Heavy
- Power Output: 500
- Tech Level: 7
Barracks
The Barracks trains all of GloboTech's infantry. Securing one of these structures will grant the commander access to the corporation's PMC troopers.
- Cost: 500
- Requires: Construction Yard
- Purpose: Infantry Production
- Armour: Average
- Power Drain: -10
- Tech Level: 1
Tiberium Refinery
The refinery converts the Harvester loads of Tiberium into credits for the player. It also stores a certain amount of Tiberium. Once a refinery is full, silos must be created in order to store excess Tiberium. If there is no available storage capacity at a refinery or silos, excess Tiberium will be lost.
- Cost: 2000
- Requires: Power
- Purpose: Resource Collection
- Armour: Heavy
- Storage: +120
- Power Drain: -15
- Tech Level: 1
Tiberium Silo
Tiberium Silos store excess Tiberium once the Tiberium refineries are at maximum capacity. If a Tiberium refinery is filled to capacity and there are no empty silos available, excess Tiberium from a Harvester will be lost.
- Cost: 150
- Requires: Refinery
- Purpose: Storage
- Armour: Average
- Storage: +120
- Power Drain: -5
- Tech Level: 1
Hospital
GloboTech hospitals can be found in many civilian areas, if captured you can send your infantry (including cyborgs) inside and they will be fully healed and ready to go back onto the field, there is no limit to how many soldiers you can heal. Also, once the GloboTech hospital is captured you will be able to train medics.
- Features: GloboTech Infantry, Healing Station
- Purpose: Special
- Armour: Average
- Power Drain: -10
Armoury
GloboTech Armories are normally hidden in mountainous areas away from normal civilian cities. The GloboTech Armories contain lots of useful technology and weaponry which can be used by your own forces once captured.
- Features: Elite Training
- Purpose: Special
- Armour: Average
- Power Drain: -10
Assembly Line
The Assembly Line is responsible for the production of GloboTech's vehicular catalogue. These state of the art facilities are nearly entirely automated requiring only a minimal engineering team to oversee construction.
- Cost: 2000
- Requires: Refinery
- Purpose: Vehicle Production
- Armour: Heavy
- Power Drain: -25
- Tech Level: 2
RADAR Facility
These sophisticated radar towers provide commanders with reliable satellite coverage. Order yours today!
- Cost: 1000
- Requires: Refinery
- Purpose: Minimap
- Armour: Average
- Power Drain: -40
- Tech Level: 3
Helipad
GloboTech Helipads requisition both Gun Drones and Stork Transports.
- Cost: 750
- Requires: Radar
- Purpose: Aircraft Production
- Armour: Average
- Power Drain: -10
- Tech Level: 5
Airstrip
The Airstrip supports GloboTech's advanced aerial bombers.
- Cost: 1500
- Requires: Technology Centre
- Purpose: Bomber Production
- Armour: Heavy
- Power Drain: -20
- Tech Level: 9
Sensor Tower
GloboTech utilize these towers to help safeguard their more important facilities as their sensor package is capable of detecting both cloaked and burrowed units. An enemy commander can construct these sensors if they acquired a GloboTech RADAR.
- Cost: 400
- Requires: Radar, Power, Barracks
- Features: Sensors
- Primary Weapon: Sensors
- Purpose: Defensive, Support
- Armour: Average
- Power Drain: -10
- Tech Level: 6
Sentry Gun
Automated Sentry Guns set up inside large GloboTech facilities to prevent entry of unwanted interlopers.
- Cost: 400
- Requires: Power, Barracks
- Purpose: Defensive, Anti-Infantry
- Primary Weapon: Vulcan Cannon
- Armour: Light
- Power Drain: -10
- Tech Level: 2
Vulcan Turret
Set up around cities and the outskirts of the larger villages, these gun batteries will open fire on all unwanted visitors. These GloboTech gun batteries can be captured by commanders for tactical defence purposes.
- Cost: 1000
- Requires: Power, Barracks, Radar
- Purpose: Defensive, Anti-Infantry
- Primary Weapon: Vulcan Cannon
- Armour: Heavy
- Power Drain: -30
AT Turret
Set up around cities and the outskirts of the larger villages, these gun batteries will open fire on all unwanted visitors. These GloboTech gun batteries can be captured by commanders for tactical defence purposes.
- Cost: 1000
- Requires: Power, Barracks, Radar
- Purpose: Defensive, Anti-Armour
- Primary Weapon: Anti-Armour Cannon
- Armour: Heavy
- Power Drain: -40
EMP Missile Battery
Set up around cities and the outskirts of the larger villages, these gun batteries will open fire on all unwanted visitors. The EMP Patriot Missile system is the most dangerous anti-air defence in the game capable of eliminating aircraft with a single missile. An excellent structure to capture, despite it's excessive power drain.
- Cost: 1000
- Requires: Power, Barracks, Radar
- Purpose: Defensive, Anti-Aircraft
- Primary Weapon: EMP Missiles
- Armour: Heavy
- Power Drain: -70
Artillery Battery
These huge Artilleries are a force to be reckoned with with. With an incredible range and astonishing amount of firepower they are definitely worth capturing. The extremely explosive shells fired from this Artillery will reduce even the most resilient of units and structures to dust within seconds. Due-to the extreme range of the Artillery itself, inaccuracy is very common which is it's only flaw.
- Purpose: Defensive, Artillery
- Primary Weapon: Extreme-Range Explosive Shells
- Armour: Heavy
- Power Drain: -50
gj on the globotech structures.They look really good.
Since there is a Aircraft section then guess I can say I'll look forward to it gentlemen.
Very cool, fits in with the aesthetics of TS, whilst still being unique enough to distinguish it from NOD/GDI. Great work.
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On some maps, only the defenses can be captured, I wonder why.