A proprietary game engine developed by Pandemic Studios, first used Battlezone II: Combat Commander and later used in several Star Wars games including the popular Battlefront series.

Battlezone II: Combat Commander and Dark Reign 2 both feature an in-engine editor accessible via commands. The engine was revamped for Star Wars: The Clone Wars to accommodate consoles and third person gameplay.

The engine was again retooled for Star Wars: Battlefront and the level editor was made a separate entity from the game engine. A set of modding tools including ZeroEdit, the new level creation tool, were released for use with Star Wars: Battlefront on December 23, 2004.

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My two maps, Elin: River and Elin: Oriac City both took inspiration from Egypt and Italy, if you look at the names of the maps you could probably deduce the Egyptian inspiration. The two maps however aren't based on any specific location.

Where does that leave you though? Well now you have the opportunity to play around with the source files for BOTH the maps.

Download Elin: River and Download Ein: Oriac City

And now for the source files, these files contain all the assets used to make these maps, they're only useful for modders so don't bother with them if you don't know how to use them.

data_ezb and data_ecr

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CjDev
CjDev

soo awesome i love this

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