Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...

Post news Report RSS Lambda : Inbound

What is this? Some words about project Lambda inbound.

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Hello everyone, I'm uncle goose, the author of Lambda project.

What is Lambda?
First of all, this is a platform for mods, which will create more beautiful mods for Half-Life.

bunk 0009

What is done?
Added some of the weapons to the Xash Weapon System, this will allow you to specify your weapon parameters.

demo 0000

demo 0001

demo 0002

demo 0004

demo 0005

demo 0003

Added high-resolution environment textures.

Added static models from Black Mesa (need fixes)

for 0000

Story line?
Yes, it is possible.

What's next?
It remains to add some weapons and models for monsters.

How to help?
Try to port monsters from Black Mesa to the skeletons of Half-Life monsters. Or port weapons from Black Mesa.


Experience taught me to expect very little of mods showing only models in their first previews. Such mods tend to die off quickly because such mods are controlled by model artists or coders but lack actual mappers. For some reason model artists or coders can't do mapping idk. why because it's very easy.

Still I wish you guy(s) best of luck with this mod. The initial premise sounds very interesting. Lets hope I'm just paranoid. I would very much like to see this mod hitting daylight. Good luck to you.

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UncleGoose Author

ty boy

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