[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
A first little world for testing the pixelshader and rendering of the engine.
Looks nice, textures look too rough and spread out though, but i think thats just the textures themselves, no the engine.