[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
Demonstration of Pixel-Shaders
I this picture, he looks very evil! :)
This is the Unlit version, but modified with a Fresnel, which
is used to fake the Lighting (As [w]tech doesn't supports it yet.
Looks cool (shader wise) I expect your engine will support higher resolution models and textures, Yes?
Of course! This model is just so lowres, because it's good, to show you the advantages of normalmapping. :)