[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
This is my (The coder) first world I made with [w]tech.
unlit grass?
the terrain looks good :)
I know, unlit looks ugly, but at the moment, [w]tech does not support lighting. I had to fake all lighting in the PixelShader, and it looked ugly on the grass, so I decided to let them unlit.
Thx :)
Looks like it's starting to shape up though! :D