RollOver
PlatformerYou control a ball that rolls down a hill and has to jump over various obstacles to achieve a new highscore. On his way down you also collect coins which...
create mobile casual games...
V-Play provides components for handling multiple display resolutions & aspect ratios, animations, particles, physics, multitouch and more to build games within days and therefore save a lot of time and money.
Same code, all platforms: iOS, Android, Symbian & Meego and also for desktop applications on Windows, Mac OS X & Linux.
V-Play integrates seamlessly with the Qt Creator IDE, featuring a GUI-designer, debugger, profiler, code completion and integrated docs for V-Play components.
Choose your favorite OS for development (Windows, Mac OS X or Linux) and enjoy the one-click deployment to your desired target platform, for instance from a Windows system to an iOS device.
Use the built-in level editor to create levels quickly during development to further cut development time and costs. Level editing is even possible on mobile devices, so you can integrate the feature in your game and get more engaged users & user-generated content for free!
Change your game properties at runtime without rebuilding your game and adjust the settings while testing on your device without any re-deployment.
With existing plugins for the most important gaming services you can bring the maximum to your game: in-app purchases, game & social network integration (Game Center, OpenFeint, Facebook), ads and analytics are available across platforms.
Either JavaScript & QML or C++, with V-Play’s native plugin architecture all native APIs are accessible and you are not limited to the existing components. Reuse your existing JS or native code to further speed up development.
Boost your productivity and apply highly useful QML features for games like a declarative API, propagating property changes, state machines and more which reduce development time and offer great code readability and flexibility.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
You control a ball that rolls down a hill and has to jump over various obstacles to achieve a new highscore. On his way down you also collect coins which...
Remember those dark nights hearing monsters under your bed? It's time to strike back! Help your little self stopping the cute Squabies before reaching...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
The IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since...
The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. It is based on the CryEngine but was heavily modified by the...
The Refractor Engine, is a game engine designed by Stockholm-based studio Refraction Games, first developed for the computer game Codename Eagle, which...
The Enigma engine (also called the Blitzkrieg engine) is a game engine developed by Nival Interactive that is used in several real-time tactics video...
GEM 2 is the latest middleware from the Ukrainian game developers Best Way. Their engine is already well known in Eastern Europe and multiple titles were...
The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven...
Nice work, Keep up and Keep upgrading your game engine
Just found your engine. Looks really promising, i will follow your progress :)