RPG Maker has a long history of letting anyone, regardless of skill level, make a game. And in Summer 2020, the latest and most powerful version, RPG Maker MZ will be available to help you make YOUR game.

With new features and enhancements to older features, this RPG Maker is set to become the best RPG Maker to date!

Map Editor

With RPG Maker's map editor, you can create maps easier than you can draw a picture. Pick the tiles you want to use, and “paint” them on to your maps. With powerful enhancements from the previous RPG Maker’s map editor, and a large collection of new tiles, you can build countless towns and dungeons for your players to explore!


● The Layer Function Returns!
An incredibly missed feature from RPG Maker XP returns with MZ! Map layer control has returned. You can now select which of the four map layers you are drawing onto, or leave it on Automatic to keep the behavior from MV. This gives you more control to make your maps look the way you want to, as well as speeding up the map creation process: No more having to redo an entire tile because you messed up one layer or want to change the base layer!

● Map Trees can be Rearranged
You can now rearrange the Maps in the editor Map Tree even on the same tree level, making it easier than ever to organize your project for maximum efficiency.

● Improved Image Save Function
When saving maps using the built in editor function, they now save pixel perfect, rather than being resized![/b]

Character Generator

Not only can you use the included characters or import your own made completely from scratch, you can also create your own original characters using component pieces using the built in Character Generator! Combine hairs, eyes, clothes, accessories, and more. Recolor them to match your vision.
● Adjust Component Positioning
You can now use the offset feature in the Character Generator to adjust the placement of generator pieces, giving you greater control over the look of your heroes, villains, and NPCs!


● Add New Color Palettes
You can now go beyond the existing color palettes: add your own palettes for recoloring hair, clothes, and more!


A Trove of Assets Included

From face graphics, character sprites, to map chips, character generator components, music, and sound effects, and more, RPG Maker MZ boasts the largest collection of assets out of the box than any RPG Maker in the series history!




● Graphics
 Animations: 120
 Battle Background 1: 51
 Battle Background 2: 50
 Character Sprites Sheets: 44
 Character SV Battlers: 40
 Face Graphic Sheets: 15
 Character Busts: 120
 Character Full Art: 120
 Enemy Battlers: 105
 Enemy SV Battlers: 105
 Tileset Sheets: 31
 Parallaxes: 21
 Title Screens: 20




● Sound
 48 BGM
 29 BGS
 27 ME
 345 SE

Database

The database is where the heart of your RPG Maker game resides. Here you store the information defining your characters, their skills, equipment, classes, but also their foes! Also in the database will be where you define many things about your game, like the names of stats, what conditions your characters can be afflicted with, battle animations, and more.
● New Battle System Added!
With RPG Maker MZ, in addition to the front and side-view options that existed in previous RPG Makers, we've added a brand new option!
The Time Progress Battle System will unchain your game from traditional turns, allowing every character to act at their own speed based on their stats and conditions.


Events

The Event system covers all the many NPCs, treasure chests, puzzles and everything else your players will interact with in your game. Using a simple system of menus, you can create a complex series of events that will drive your game to its conclusion. All with no programming knowledge required!
● More Powerful and Extensive Event Commands!
Through the addition of elements including control characters for text displays, picture movement settings and status determination for buttons used during conditional branching, we've augmented and expanded event commands.


● Preview Added for Movement Route Settings!
When setting up events, now you can check movement routes using a preview.


Animation

With RPG Maker MZ, our Animations function has been completely revamped. Easily create huge fireballs, dynamic sword slashes, or freezing winds for your characters to unleash… and suffer.
Due to popular demand, we have now included support for particle effects using Effekseer*, an open source particle effect creation tool!
With this new feature, you can create magnificent 2D and 3D animations without having to use clunky spritesheets, making it infinitely easier to make extremely dynamic battle animations!


Plug-ins

Sometimes, you want to go beyond what is easy to do with eventing alone. That is when Plugins come in! Plugins are bits of code that can change almost anything in your RPG Maker game. Learn to code enough to make some yourself, or find ones made by others to bolster your game. Adding an existing plugin can be as easy as plugging it in!

● Revamped Plug-in Commands
It's now possible to select a plug-in name and command name from a pull-down menu rather than having to enter it from text. Additionally, you can easily pass parameters to the Plugin Command requires with a simple menu system.


● Plugin Management Made Even Easier
Turn Plugins On/Off from the base Plugin Manager Screen, Easily find the plugin creator's website with the new URL field in the Edit Screen, and be sure that your plugins have all the requirements and are in the correct order with the new error messages.


Playing a Game

RPG Maker MZ makes it much easier for users to play games!

● Auto-save Function Added
Auto-save and separate auto-save slots have been added to the default functionality of the Engine! This option can be turned on and off in the Editor for your game.


● Better UI For Mouse and Touchscreeens
The UI has been completely revamped to more comfortable and more intuitive for mouse and touchscreen control!


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Good day, traveler!

Finally I can present the news that many have been waiting for some time now. The much desired 'Quest Journal' is finally arriving to Chronicles of Vaeltaja with the new update, but it is just a one part of the 'Ghosts 'n Qualities' update that changes the game's version number to 0.7. There's been some other features that have been requested from time to time and I wanted this update to be the one that finally brings them. But let's start with the 'Quest Journal', which brings couple of features of it's own.

New Features: Quest Journal and Codex

  1. 'Quest Journal' can be accessed from the menu or you can use Journal (formerly known as 'Guide's Handbook') from the inventory's 'Books & Scrolls' section and place it into the 'quick bar' to access it. This way you don't have to navigate the menu every time you want to open it.
  2. There are own categories for available and completed quests and also sub-categories for the main and side quests. Each quest has a name.
  3. 'Quest Journal' has a 'Quest Tracker' that can be activated by choosing a quest from the Journal. 'Quest Tracker' will appear as a small info box on the right side of the screen and it tells you the current objective(s) of the activated quest. You can turn off the 'Quest Tracker' by deactivating the quest.
  4. 'Quest Journal' will keep track of every received quests and updates their description and objectives automatically. It also tells who gave the quest and the location where the quest was accepted.
  5. 'Quest Journal' has a 'Codex' which contains information about key bindings, character classes, stats and skills, but this is just the beginning. With the coming updates I will start to add some lore books that can be found around the kingdom. Those lore books will add 'Codex' entries which will tell more about the kingdom of Twin Falls and it's history. Each found 'Codex' entry will also give some experience points.

Screenshot 1422

Re-Textured Twin Falls and Lake Road

Twin Falls' areas and Lake Road both get enhanced textures, but there's more to it than just a simple overhaul. After this update you won't be finding spruces from the Twin Falls Beach (except one) or Twin Falls Forest South. Spruces can still be found from the other areas in Twin Falls. Also the more exotic palm resembling tree can be only found in the Twin Falls Beach and Forest South. This change gives the Twin Falls' areas more distinct look and feel.

Because of the new spruce textures in Twin Falls, Lake Road's textures had to be improved too. There's also some colour changes to the trees, so Lake Road looks better than before. The update will also bring better tree sprites to both, Twin Falls and Lake Road.

These new textures and sprites will affect the battle backgrounds, which have been remade for Twin Falls' areas and Lake Road.

Additional graphical improvements contain the new Temple Guard sprites and new icons for 'Quest Journal' and crafting materials.

Screenshot 1464

Re-Designed Crafting/Forging

Crafting/forging at the Blacksmith's shop, which opens after the player deals with the situation in Pramea, has gone through changes. Instead of just delivering some ore to Blacksmith and choosing an item, crafting now has it's own scene. In it you can see the list of items that can be forged and also the materials needed. This change will allow to improve crafting/forging and add new craftable items more easily in the future. But it doesn't end there: Blacksmith can also repair broken items you may come across while exploring, if you've got the right materials.

Screenshot 1516

New Optional Dungeon

A one floor dungeon will be added to somewhere in one of the Twin Falls' areas, that will give some proper use for the 'Eye of an Oracle'. You will actually need the 'Eye of the Oracle' to get into the dungeon in the first place.


New Enemy: Ghost

With the new dungeon comes a new enemy: Ghost. The scariest thing about ghosts is that you can't normally see them when exploring dungeons, until you encounter one and the battle starts. But fortunately there is a way to make them visible: the 'Eye of an Oracle'. When you turn on the 'Eye of an Oracle', it will make all the ghosts near the player visible, but only for as long as it is turned on. Ghosts can also appear in other places than dungeons, so it might not be a good idea to take a stroll in the cemetery at night.


New Tool: Spirit Lantern

There's a way to protect yourself from ghosts and it is called 'Spirit Lantern'. Though it can't reveal ghosts like the 'Eye of an Oracle', it can protect the player from their attacks when turned on. If a ghost is encountered while the 'Spirit Lantern' is turned on, the ghost will vanish and a small amount of experience is granted to the party. But 'Spirit Lanterns' are not easy to come by.


Minimap Improvements

The square player icon in the minimap will be replaced with an arrow that will show the direction the party is facing. It's a small change but has a big impact and makes it easier to read the map and to navigate.


Other Changes, Improvements and Fixes

  • Most NPCs will get names.
  • Some of the dialog has been improved.
  • Certain side quests have been tweaked to work better, for example the 'Hermit Quest', which can be found in the Marsh of the Condemned, is re-designed and is called 'A Grudge For Resurrection'.
  • 'Missing Scout' quest has now a proper ending, or at least the simplest solution has. There are couple of quests like this that will be extended in the future updates, but most of the side quests that can be found are already finished.
  • 'Instant Movement' has been re-designed and it finally works properly in the settings menu.
  • Day/night cycle has more variety in the lighting, for example there's now evening period before the day turns into night.
  • Optimization.

Steam: Update Announcement

Undershadows Kickstarter reached 100%
Undershadows

Undershadows Kickstarter reached 100%

Undershadows

It finally happened! The Kickstarter campaign has reached 100%!

Undershadows Status Update!
Undershadows

Undershadows Status Update!

Undershadows 1 comment

60% done and 11 days left! Another update on Undershadows' Kickstarter campaign.

Undershadows New Status Update!
Undershadows

Undershadows New Status Update!

Undershadows

Undershadows Kickstarter! 45% is already done! Thank you so much so far!

New game Steam page - Primordial Genesis
Primordial Genesis

New game Steam page - Primordial Genesis

Primordial Genesis

Hi everyone! The Steam page for my new game - Primordial Genesis, is now open. It's a sci-fi psychological horror presented in the form of a kinetic visual...

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