The Starbreeze Engine is the technology base being used for all projects at Starbreeze. It is a proprietary game-engine fully owned by Starbreeze AB that contains all technology needed to develop and run an advanced in-door or semi-indoor game. It has been under development for over 7 years and is currently supporting PC, PS2, Xbox and GameCube platforms, and is currently being extended onto next-generation platforms.
Here's a tutorial on how to import map geometry from Blender into Butcher Bay.
riddick university: importing map geometry
Here's a tutorial on how to import your own custom static models from Blender into Butcher Bay.
riddick university: importing static meshes
Here's a tutorial on how to switch Riddick's clothes out with another character.
riddick university: changing riddick's outfit
Here's a tutorial on how to replace textures created by Starbreeze.
riddick university: replacing textures
Here's a tutorial on how to import custom textures into Butcher Bay.
riddick university: importing custom textures
This is a tutorial on how to create ledges Riddick can climb up or shimmy along.
riddick university: creating ledges
Here's a tutorial on how to make a ladder in Butcher Bay's engine.
riddick university: building a ladder
How to install Butcher Bay's Ogier editor and create your first level.
riddick university: building your first level
The only reason that this tutorial is in any coherent form is probably because Methril did an editing job on it. Sorry if I kept repeating myself even...
creating your first map. by shawn "amranx" davison
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